L L4D2node

CAchievementMgr::SaveGlobalState

0x003e8d50 · 749 bytes · __thiscall

_ZN15CAchievementMgr15SaveGlobalStateEv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CAchievementMgr::SaveGlobalState() */

void __thiscall CAchievementMgr::SaveGlobalState(CAchievementMgr *this)

{
  uint *puVar1;
  char cVar2;
  undefined4 *puVar3;
  int *piVar4;
  int iVar5;
  int iVar6;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (_towlower == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(_towlower + 0x50))
              (_towlower,&local_34,0,0,0,0,
               "/data/src/game/server/../../game/shared/achievementmgr.cpp",700,
               &SaveGlobalState()::tm_fmt,"(%s)%s","Achievements","CAchievementMgr::SaveGlobalState"
              );
    local_20 = _towlower;
  }
  iVar6 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 003e8efe to 003e8f5e has its CatchHandler @ 003e904c */
    iVar5 = ThreadGetCurrentId();
    if (iVar6 == iVar5) {
      if ((char *)*_DAT_0105d15c != "CAchievementMgr::SaveGlobalState") {
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xbfb284,(char *)0x0,0xbfafd6);
      }
      puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
      *puVar1 = *puVar1 | 4;
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
                    /* try { // try from 003e8e0d to 003e8e8b has its CatchHandler @ 003e9061 */
  puVar3 = (undefined4 *)(**(code **)(*g_pMatchFramework + 0x2c))(g_pMatchFramework);
  piVar4 = (int *)(**(code **)*puVar3)(puVar3);
  iVar5 = (**(code **)(*piVar4 + 4))(piVar4,0);
  iVar6 = _DAT_0105db00;
  if (iVar5 == 0) {
    if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
      iVar5 = ThreadGetCurrentId();
      if (iVar6 == iVar5) {
        cVar2 = CVProfNode::ExitScope();
        if (cVar2 != '\0') {
          _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
        }
        DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
      }
    }
    if (local_20 != 0) {
      (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
    }
  }
  else {
    if (0 < *(int *)(this + 0x7c)) {
      iVar6 = 0;
      do {
        piVar4 = *(int **)(*(int *)(this + 0x70) + iVar6 * 4);
        if (piVar4 != (int *)0x0) {
          (**(code **)(*piVar4 + 0x9c))(piVar4,iVar5);
        }
        iVar6 = iVar6 + 1;
      } while (iVar6 < *(int *)(this + 0x7c));
    }
    if (0 < *(int *)(this + 0xa4)) {
      iVar6 = 0;
      do {
        piVar4 = *(int **)(*(int *)(this + 0x98) + iVar6 * 4);
        if (piVar4 != (int *)0x0) {
          (**(code **)(*piVar4 + 0x9c))(piVar4,iVar5);
        }
        iVar6 = iVar6 + 1;
      } while (iVar6 < *(int *)(this + 0xa4));
    }
    this[0x2ac] = (CAchievementMgr)0x0;
    iVar6 = _DAT_0105db00;
    if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
      iVar5 = ThreadGetCurrentId();
      if (iVar6 == iVar5) {
        cVar2 = CVProfNode::ExitScope();
        if (cVar2 != '\0') {
          _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
        }
        DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
      }
    }
    if (local_20 != 0) {
      (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)