L L4D2node

CAchievementMgr::OnMapEvent

0x003e7e30 · 197 bytes · __thiscall

_ZN15CAchievementMgr10OnMapEventEPKci

Decompiled

undefined (3 params)

/* CAchievementMgr::OnMapEvent(char const*, int) */

void __thiscall CAchievementMgr::OnMapEvent(CAchievementMgr *this,char *param_1,int param_2)

{
  CAchievementMgr *pCVar1;
  CBaseAchievement *this_00;
  int *piVar2;
  int iVar3;
  int iVar4;
  
  if ((param_1 != (char *)0x0) && (*param_1 != '\0')) {
    iVar4 = 0;
    pCVar1 = this + param_2 * 0x14 + 0x110;
    if (0 < *(int *)(pCVar1 + 0xc)) {
      do {
        this_00 = *(CBaseAchievement **)(*(int *)pCVar1 + iVar4 * 4);
        iVar3 = V_strncmp(param_1,*(char **)(this_00 + 0x54),*(int *)(this_00 + 0x58));
        if (iVar3 == 0) {
          CBaseAchievement::OnComponentEvent(this_00,param_1);
          return;
        }
        iVar4 = iVar4 + 1;
      } while (iVar4 < *(int *)(pCVar1 + 0xc));
    }
    iVar4 = 0;
    pCVar1 = this + param_2 * 0x14 + 0xe8;
    if (0 < *(int *)(pCVar1 + 0xc)) {
      do {
        piVar2 = *(int **)(*(int *)pCVar1 + iVar4 * 4);
        iVar4 = iVar4 + 1;
        (**(code **)(*piVar2 + 0x70))(piVar2,param_1);
      } while (iVar4 < *(int *)(pCVar1 + 0xc));
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)