CAchievementMgr::Update
0x003e7df0 · 54 bytes · __cdecl
_ZN15CAchievementMgr6UpdateEf
Decompiled
undefined (1 param)
/* CAchievementMgr::Update(float) */
void CAchievementMgr::Update(float param_1)
{
char cVar1;
cVar1 = (**(code **)(*(int *)param_1 + 0x74))(param_1);
if (((cVar1 == '\0') && (sv_cheats != 0)) && (*(int *)(*(int *)(sv_cheats + 0x1c) + 0x30) != 0)) {
*(undefined1 *)((int)param_1 + 0x2b0) = 1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.