CAchievementMgr::GetAchievementCount
0x003e7d30 · 110 bytes · __thiscall
_ZN15CAchievementMgr19GetAchievementCountEb
Decompiled
undefined (2 params)
/* CAchievementMgr::GetAchievementCount(bool) */
int __thiscall CAchievementMgr::GetAchievementCount(CAchievementMgr *this,bool param_1)
{
int iVar1;
int iVar2;
int iVar3;
int local_14;
if (*(ushort *)(this + 0x4a) == 0) {
local_14 = 0;
}
else {
iVar3 = (uint)*(ushort *)(this + 0x4a) * 0x10;
iVar2 = 0;
local_14 = 0;
do {
while (iVar1 = *(int *)(*(int *)(this + 0x3c) + 0xc + iVar2), param_1) {
if (*(int *)(iVar1 + 0x80) < 1) goto LAB_003e7d6a;
LAB_003e7d85:
local_14 = local_14 + 1;
iVar2 = iVar2 + 0x10;
if (iVar2 == iVar3) {
return local_14;
}
}
if (*(int *)(iVar1 + 0x80) < 1) goto LAB_003e7d85;
LAB_003e7d6a:
iVar2 = iVar2 + 0x10;
} while (iVar2 != iVar3);
}
return local_14;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.