L L4D2node

CAchievementMgr::GetAwardByDisplayOrder

0x003e7cf0 · 38 bytes · __thiscall

_ZN15CAchievementMgr22GetAwardByDisplayOrderEii

Decompiled

undefined (3 params)

/* CAchievementMgr::GetAwardByDisplayOrder(int, int) */

int __thiscall
CAchievementMgr::GetAwardByDisplayOrder(CAchievementMgr *this,int param_1,int param_2)

{
  int iVar1;
  
  iVar1 = *(int *)(*(int *)(this + param_2 * 0x14 + 0x160) + param_1 * 4);
  if (iVar1 != 0) {
    return iVar1 + 0xc;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)