L L4D2node

AchievementOrderCompare

0x003e7b30 · 51 bytes · __cdecl

_ZL23AchievementOrderComparePKP16CBaseAchievementS2_

Decompiled

undefined (2 params)

/* AchievementOrderCompare(CBaseAchievement* const*, CBaseAchievement* const*) */

int AchievementOrderCompare(CBaseAchievement **param_1,CBaseAchievement **param_2)

{
  int iVar1;
  int iVar2;
  
  iVar1 = (**(code **)(*(int *)*param_1 + 0x94))(*param_1);
  iVar2 = (**(code **)(*(int *)*param_2 + 0x94))(*param_2);
  return iVar1 - iVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)