__tcf_0
0x003e73e0 · 40 bytes · unknown
Decompiled
undefined (0 params)
void __tcf_0(void)
{
undefined4 *puVar1;
undefined4 *puVar2;
puVar1 = (undefined4 *)
(ServerClassInit<DT_TEBullets::ignored>(DT_TEBullets::ignored*)::g_SendProps + 0x2a0);
do {
puVar2 = puVar1 + -0x15;
(**(code **)*puVar1)(puVar1);
puVar1 = puVar2;
} while (puVar2 != &DAT_00f726ec);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.