Path::GetEndPosition
0x003e3150 · 56 bytes · __thiscall
_ZNK4Path14GetEndPositionEv
Decompiled
undefined (1 param)
/* Path::GetEndPosition() const */
Path * __thiscall Path::GetEndPosition(Path *this)
{
char cVar1;
Path *pPVar2;
cVar1 = (**(code **)(*(int *)this + 0x44))(this);
pPVar2 = (Path *)&vec3_origin;
if (cVar1 != '\0') {
pPVar2 = this + (*(int *)(this + 0x4404) + -1) * 0x44 + 0xc;
}
return pPVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.