L L4D2node

Path::GetLength

0x003e2ef0 · 49 bytes · __thiscall

_ZNK4Path9GetLengthEv

Decompiled

undefined (1 param)

/* Path::GetLength() const */

longdouble __thiscall Path::GetLength(Path *this)

{
  float fVar1;
  
  fVar1 = 0.0;
  if (0 < *(int *)(this + 0x4404)) {
    fVar1 = *(float *)(this + (*(int *)(this + 0x4404) + -1) * 0x44 + 0x30);
  }
  return (longdouble)fVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)