L L4D2node

IContextualQuery::SelectMoreDangerousThreat

0x003e2e60 · 7 bytes · __cdecl

_ZNK16IContextualQuery25SelectMoreDangerousThreatEPK8INextBotPK20CBaseCombatCharacterPS3_S6_

Decompiled

undefined (4 params)

/* IContextualQuery::SelectMoreDangerousThreat(INextBot const*, CBaseCombatCharacter const*,
   CBaseCombatCharacter*, CBaseCombatCharacter*) const */

undefined4
IContextualQuery::SelectMoreDangerousThreat
          (INextBot *param_1,CBaseCombatCharacter *param_2,CBaseCombatCharacter *param_3,
          CBaseCombatCharacter *param_4)

{
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)