IContextualQuery::SelectMoreDangerousThreat
0x003e2e60 · 7 bytes · __cdecl
_ZNK16IContextualQuery25SelectMoreDangerousThreatEPK8INextBotPK20CBaseCombatCharacterPS3_S6_
Decompiled
undefined (4 params)
/* IContextualQuery::SelectMoreDangerousThreat(INextBot const*, CBaseCombatCharacter const*,
CBaseCombatCharacter*, CBaseCombatCharacter*) const */
undefined4
IContextualQuery::SelectMoreDangerousThreat
(INextBot *param_1,CBaseCombatCharacter *param_2,CBaseCombatCharacter *param_3,
CBaseCombatCharacter *param_4)
{
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.