IContextualQuery::SelectTargetPoint
0x003e2e10 · 36 bytes · __cdecl
_ZNK16IContextualQuery17SelectTargetPointEPK8INextBotPK20CBaseCombatCharacter
Decompiled
undefined (2 params)
/* IContextualQuery::SelectTargetPoint(INextBot const*, CBaseCombatCharacter const*) const */
void IContextualQuery::SelectTargetPoint(INextBot *param_1,CBaseCombatCharacter *param_2)
{
*(undefined4 *)param_1 = vec3_origin;
*(undefined4 *)(param_1 + 4) = DAT_01053d4c;
*(undefined4 *)(param_1 + 8) = DAT_01053d50;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.