L L4D2node

CCommentaryZombieSpawner::DeathNotice

0x003e1c70 · 56 bytes · __thiscall

_ZN24CCommentaryZombieSpawner11DeathNoticeEP11CBaseEntity

Decompiled

undefined (2 params)

/* CCommentaryZombieSpawner::DeathNotice(CBaseEntity*) */

void __thiscall
CCommentaryZombieSpawner::DeathNotice(CCommentaryZombieSpawner *this,CBaseEntity *param_1)

{
  if (((byte)param_1[0x14c] & 1) != 0) {
    return;
  }
  COutputEvent::FireOutput((COutputEvent *)(this + 0x440),param_1,(CBaseEntity *)this,0.0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)