L L4D2node

CBaseEntity::GetNetworkable

0x003e04f0 · 11 bytes · __thiscall

_ZN11CBaseEntity14GetNetworkableEv

Decompiled

undefined (1 param)

/* CBaseEntity::GetNetworkable() */

CBaseEntity * __thiscall CBaseEntity::GetNetworkable(CBaseEntity *this)

{
  return this + 0x24;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)