CServerBenchmark::IsLocalBenchmarkPlayer
0x003dece0 · 72 bytes · __thiscall
_ZN16CServerBenchmark22IsLocalBenchmarkPlayerEP11CBasePlayer
Decompiled
undefined (2 params)
/* CServerBenchmark::IsLocalBenchmarkPlayer(CBasePlayer*) */
undefined4 __thiscall
CServerBenchmark::IsLocalBenchmarkPlayer(CServerBenchmark *this,CBasePlayer *param_1)
{
undefined4 uVar1;
int iVar2;
uVar1 = 0;
if (*(int *)(this + 4) != 0) {
uVar1 = (**(code **)(*engine + 8))(engine);
if ((char)uVar1 != '\0') {
return 0;
}
if (*(int *)(param_1 + 0x30) != 0) {
iVar2 = *(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58);
return CONCAT31((int3)(iVar2 >> 0xc),iVar2 >> 4 == 1);
}
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.