L L4D2node

CServerBenchmarkHook::CServerBenchmarkHook

0x003dec40 · 49 bytes · __thiscall

_ZN20CServerBenchmarkHookC2Ev

Decompiled

undefined (1 param)

/* CServerBenchmarkHook::CServerBenchmarkHook() */

void __thiscall CServerBenchmarkHook::CServerBenchmarkHook(CServerBenchmarkHook *this)

{
  *(undefined ***)this = &PTR_StartBenchmark_00bf99d0;
  if (s_pBenchmarkHook != (CServerBenchmarkHook *)0x0) {
    Error("There can only be one CServerBenchmarkHook");
  }
  s_pBenchmarkHook = this;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)