sv_benchmark_force_start
0x003deb70 · 185 bytes · __cdecl
_ZL24sv_benchmark_force_startRK8CCommand
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* sv_benchmark_force_start(CCommand const&) */
void sv_benchmark_force_start(CCommand *param_1)
{
char cVar1;
longdouble lVar2;
cVar1 = UTIL_IsCommandIssuedByServerAdmin();
if (cVar1 == '\0') {
return;
}
_DAT_00f72054 = 1;
if (CServerBenchmarkHook::s_pBenchmarkHook == (int *)0x0) {
Error("This game doesn\'t support server benchmarks (no CServerBenchmarkHook found).");
}
_DAT_00f72004 = 1;
lVar2 = (longdouble)Plat_FloatTime();
_DAT_00f72014 = 0x3f800000;
_DAT_00f72028 = 0;
_DAT_00f7201c = 0xffffffff;
_DAT_00f7200c = (float)lVar2;
(**(code **)(*engine + 0x1c4))(engine,1);
(**(code **)*CServerBenchmarkHook::s_pBenchmarkHook)(CServerBenchmarkHook::s_pBenchmarkHook);
(**(code **)(*CServerBenchmarkHook::s_pBenchmarkHook + 8))
(CServerBenchmarkHook::s_pBenchmarkHook,&DAT_00f72040);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.