SwapClosecaptionFile
0x003de700 · 252 bytes · __cdecl
_Z20SwapClosecaptionFilePv
Decompiled
undefined (1 param)
/* SwapClosecaptionFile(void*) */
undefined4 SwapClosecaptionFile(void *param_1)
{
undefined4 uVar1;
undefined1 *puVar2;
uint uVar3;
int iVar4;
int iVar5;
void *pvVar6;
CByteswap local_24 [4];
undefined1 local_20;
undefined1 local_1f;
undefined1 local_1e;
undefined1 local_1d;
uVar1 = 0;
local_24[0] = (CByteswap)((byte)local_24[0] | 3);
if ((*(int *)param_1 == 0x44434356) && (*(int *)((int)param_1 + 4) == 1)) {
iVar5 = *(int *)((int)param_1 + 0x10);
if (iVar5 != 0) {
iVar4 = 0;
pvVar6 = (void *)((int)param_1 + 0x18);
do {
iVar4 = iVar4 + 1;
CByteswap::SwapFieldsToTargetEndian
(local_24,pvVar6,pvVar6,(datamap_t *)CaptionLookup_t::m_DataMap);
pvVar6 = (void *)((int)pvVar6 + 0xc);
} while (iVar5 != iVar4);
}
puVar2 = (undefined1 *)(*(int *)((int)param_1 + 0x14) + (int)param_1);
uVar3 = (uint)(*(int *)((int)param_1 + 8) * *(int *)((int)param_1 + 0xc)) >> 2;
if (((uVar3 != 0) && (puVar2 != (undefined1 *)0x0)) && (((byte)local_24[0] & 1) != 0)) {
iVar5 = 0;
do {
local_20 = puVar2[3];
iVar5 = iVar5 + 1;
local_1f = puVar2[2];
local_1e = puVar2[1];
local_1d = *puVar2;
_V_memcpy(puVar2,&local_20,4);
puVar2 = puVar2 + 4;
} while (iVar5 < (int)uVar3);
}
CByteswap::SwapFieldsToTargetEndian
(local_24,param_1,param_1,(datamap_t *)CompiledCaptionHeader_t::m_DataMap);
uVar1 = 1;
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.