L L4D2node

CDmxKeyValues2ErrorStack::_GLOBAL__sub_I_m_ErrorSymbolTable

0x003ddda0 · 285 bytes · __cdecl

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CDmxKeyValues2ErrorStack::m_ErrorSymbolTable */

void CDmxKeyValues2ErrorStack::_GLOBAL__sub_I_m_ErrorSymbolTable(void)

{
  undefined2 *puVar1;
  undefined2 *puVar2;
  
  ::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ::vec2_origin._0_4_ = 0;
  ::vec2_origin._4_4_ = 0;
  ::vec2_invalid._0_4_ = 0x7f7fffff;
  ::vec2_invalid._4_4_ = 0x7f7fffff;
  ::vec4_origin._0_4_ = 0;
  ::vec4_origin._4_4_ = 0;
  ::vec4_origin._8_4_ = 0;
  ::vec4_origin._12_4_ = 0;
  ::vec4_invalid._0_4_ = 0x7f7fffff;
  ::vec4_invalid._4_4_ = 0x7f7fffff;
  ::vec4_invalid._8_4_ = 0x7f7fffff;
  ::vec4_invalid._12_4_ = 0x7f7fffff;
  CUtlSymbolTable::CUtlSymbolTable((CUtlSymbolTable *)m_ErrorSymbolTable,0,0x10,false);
  __cxa_atexit(CUtlSymbolTable::~CUtlSymbolTable,m_ErrorSymbolTable,&__dso_handle);
  puVar1 = &g_KeyValues2ErrorStack;
  do {
    puVar2 = puVar1 + 1;
    *puVar1 = 0xffff;
    puVar1 = puVar2;
  } while (puVar2 != (undefined2 *)&DAT_0105b760);
  _DAT_0105b760 = "NULL";
  _DAT_0105b764 = 1;
  _DAT_0105b768 = 0;
  _DAT_0105b76c = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)