L L4D2node

CDmxAttribute::_GLOBAL__sub_I_s_AttributeNameSymbols

0x003dd8a0 · 627 bytes · __cdecl

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CDmxAttribute::s_AttributeNameSymbols */

void CDmxAttribute::_GLOBAL__sub_I_s_AttributeNameSymbols(void)

{
  ::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ::vec2_origin._0_4_ = 0;
  ::vec2_origin._4_4_ = 0;
  ::vec2_invalid._0_4_ = 0x7f7fffff;
  ::vec2_invalid._4_4_ = 0x7f7fffff;
  ::vec4_origin._0_4_ = 0;
  ::vec4_origin._4_4_ = 0;
  ::vec4_origin._8_4_ = 0;
  ::vec4_origin._12_4_ = 0;
  ::vec4_invalid._0_4_ = 0x7f7fffff;
  ::vec4_invalid._4_4_ = 0x7f7fffff;
  ::vec4_invalid._8_4_ = 0x7f7fffff;
  ::vec4_invalid._12_4_ = 0x7f7fffff;
  CUtlSymbolTable::CUtlSymbolTable((CUtlSymbolTable *)s_AttributeNameSymbols,0,0x20,false);
  pthread_mutexattr_init((pthread_mutexattr_t *)(s_AttributeNameSymbols + 0x50));
  pthread_mutexattr_settype((pthread_mutexattr_t *)(s_AttributeNameSymbols + 0x50),1);
  pthread_mutex_init((pthread_mutex_t *)(s_AttributeNameSymbols + 0x38),
                     (pthread_mutexattr_t *)(s_AttributeNameSymbols + 0x50));
                    /* try { // try from 003dd9a2 to 003dd9a6 has its CatchHandler @ 003ddb13 */
  CThreadEvent::CThreadEvent((CThreadEvent *)(s_AttributeNameSymbols + 0x5c),false);
                    /* try { // try from 003dd9b6 to 003dd9ba has its CatchHandler @ 003ddb35 */
  CThreadEvent::CThreadEvent((CThreadEvent *)(s_AttributeNameSymbols + 0xb0),true);
  s_AttributeNameSymbols._260_4_ = 0;
  s_AttributeNameSymbols._264_4_ = 0;
  s_AttributeNameSymbols._268_4_ = 0;
  __cxa_atexit(CUtlSymbolTableMT::~CUtlSymbolTableMT,s_AttributeNameSymbols,&__dso_handle);
  DAT_00f71e44 = "element";
  _DAT_00f71e48 = "int";
  _DAT_00f71e4c = "float";
  _DAT_00f71e50 = &DAT_00d57594;
  _DAT_00f71e54 = "string";
  _DAT_00f71e58 = "binary";
  _DAT_00f71e5c = "time";
  _DAT_00f71e60 = "color";
  _DAT_00f71e64 = "vector2";
  _DAT_00f71e68 = "vector3";
  _DAT_00f71e6c = "vector4";
  _DAT_00f71e70 = "qangle";
  _DAT_00f71e74 = "quaternion";
  _DAT_00f71e78 = "matrix";
  _DAT_00f71e7c = "element_array";
  _DAT_00f71e80 = "int_array";
  _DAT_00f71e84 = "float_array";
  _DAT_00f71e88 = "bool_array";
  _DAT_00f71e8c = "string_array";
  _DAT_00f71e90 = "binary_array";
  _DAT_00f71e94 = "time_array";
  _DAT_00f71e98 = "color_array";
  _DAT_00f71e9c = "vector2_array";
  _DAT_00f71ea0 = "vector3_array";
  _DAT_00f71ea4 = "vector4_array";
  _DAT_00f71ea8 = "qangle_array";
  _DAT_00f71eac = "quaternion_array";
  _DAT_00f71eb0 = "matrix_array";
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)