CChoreoEvent::_GLOBAL__sub_I_s_nGlobalID
0x003dcf20 · 223 bytes · __cdecl
Decompiled
undefined (0 params)
/* CChoreoEvent::s_nGlobalID */
void CChoreoEvent::_GLOBAL__sub_I_s_nGlobalID(void)
{
int iVar1;
iVar1 = 0;
::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
::vec2_origin._0_4_ = 0;
::vec2_origin._4_4_ = 0;
::vec2_invalid._0_4_ = 0x7f7fffff;
::vec2_invalid._4_4_ = 0x7f7fffff;
do {
if ((&PTR_s_unspecified_00f6d244)[iVar1 * 2] == (undefined *)0x0) {
Error("g_NameMap: Event type at %i has NULL name string!",iVar1);
}
if (iVar1 != (&g_NameMap)[iVar1 * 2]) {
Error("g_NameMap: Event type at %i has wrong value (%i)!",iVar1,(&g_NameMap)[iVar1 * 2]);
}
iVar1 = iVar1 + 1;
} while (iVar1 != 0x11);
iVar1 = 0;
do {
if ((&PTR_s_cc_master_00f6d224)[iVar1 * 2] == (undefined *)0x0) {
Error("g_NameMap: CC type at %i has NULL name string!",iVar1);
}
if (iVar1 != (&g_CCNameMap)[iVar1 * 2]) {
Error("g_CCNameMap: Event type at %i has wrong value (%i)!",iVar1,(&g_CCNameMap)[iVar1 * 2]);
}
iVar1 = iVar1 + 1;
} while (iVar1 != 3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.