L L4D2node

_GLOBAL__sub_I_g_QuaternionPool

0x003dcbb0 · 573 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_g_QuaternionPool(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  g_QuaternionPool = 0;
  DAT_01047884 = 0;
  __cxa_atexit(CBoneSetupMemoryPool<QuaternionAligned>::~CBoneSetupMemoryPool,&g_QuaternionPool,
               &__dso_handle);
  g_VectorPool = 0;
  DAT_0104787c = 0;
  __cxa_atexit(CBoneSetupMemoryPool<Vector>::~CBoneSetupMemoryPool,&g_VectorPool,&__dso_handle);
  g_MatrixPool = 0;
  DAT_01047874 = 0;
  __cxa_atexit(CBoneSetupMemoryPool<matrix3x4_t>::~CBoneSetupMemoryPool,&g_MatrixPool,&__dso_handle)
  ;
  CDataManagerBase::CDataManagerBase((CDataManagerBase *)&g_StudioBoneCache,0x20000);
  g_StudioBoneCache = &PTR_Lock_00d546c8;
  DAT_0104794c = 0;
  DAT_01047950 = 0;
  __cxa_atexit(CDataManager<CBoneCache,bonecacheparams_t,CBoneCache*,CThreadFastMutex>::
               ~CDataManager,&g_StudioBoneCache,&__dso_handle);
  ConVar::ConVar((ConVar *)cl_simdbones,"cl_simdbones","0",0x2000,"Use SIMD bone setup.");
  __cxa_atexit(ConVar::~ConVar,cl_simdbones,&__dso_handle);
  ConVar::ConVar((ConVar *)cl_use_simd_bones,"cl_use_simd_bones","1",0x2000,
                 "1 use SIMD bones 0 use scalar bones.");
  __cxa_atexit(ConVar::~ConVar,cl_use_simd_bones,&__dso_handle);
  ConVar::ConVar((ConVar *)g_cv_BlendBonesMode,"BlendBonesMode","2",0x2000);
  __cxa_atexit(ConVar::~ConVar,g_cv_BlendBonesMode,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)