CCircularBuffer::_GLOBAL__sub_I_CCircularBuffer
0x003dc3a0 · 283 bytes · __cdecl
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CCircularBuffer::CCircularBuffer() */
void CCircularBuffer::_GLOBAL__sub_I_CCircularBuffer(void)
{
::vec2_origin._0_4_ = 0;
::vec2_origin._4_4_ = 0;
::vec2_invalid._0_4_ = 0x7f7fffff;
::vec2_invalid._4_4_ = 0x7f7fffff;
::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
g_SmallBuffers = 0;
DAT_0104540c = 0;
_DAT_01045414 = 0;
DAT_01045410 = 0;
__cxa_atexit(CFixedBudgetMemoryPool<8840u,24>::~CFixedBudgetMemoryPool,&g_SmallBuffers,
&__dso_handle);
g_MediumBuffers = 0;
DAT_010453fc = 0;
_DAT_01045404 = 0;
DAT_01045400 = 0;
__cxa_atexit(CFixedBudgetMemoryPool<17664u,44>::~CFixedBudgetMemoryPool,&g_MediumBuffers,
&__dso_handle);
g_LargeBuffers = 0;
DAT_010453ec = 0;
_DAT_010453f4 = 0;
DAT_010453f0 = 0;
__cxa_atexit(CFixedBudgetMemoryPool<35304u,16>::~CFixedBudgetMemoryPool,&g_LargeBuffers,
&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.