_GLOBAL__sub_I_JockeyLeapRange
0x003d18c0 · 963 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_JockeyLeapRange(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
InterfaceReg::InterfaceReg
((InterfaceReg *)__g_CreateCServerGameTagsIServerGameTags_reg,
__CreateCServerGameTagsIServerGameTags_interface,"ServerGameTags001");
ConVar::ConVar((ConVar *)JockeyLeapRange,"z_jockey_leap_range","200",0x4000,
"If victim is this close, leap at them");
__cxa_atexit(ConVar::~ConVar,JockeyLeapRange,&__dso_handle);
ConVar::ConVar((ConVar *)JockeyLeapTime,"z_jockey_leap_time","1.0",0x4000,
"Time allowed between jockey bot leaps.");
__cxa_atexit(ConVar::~ConVar,JockeyLeapTime,&__dso_handle);
ConVar::ConVar((ConVar *)JockeyLeapLookahead,"z_jockey_lookahead","400.0",0x4000);
__cxa_atexit(ConVar::~ConVar,JockeyLeapLookahead,&__dso_handle);
ConVar::ConVar((ConVar *)JockeyRideScanDistance,"z_jockey_ride_scan_distance","800.0",0x4000);
__cxa_atexit(ConVar::~ConVar,JockeyRideScanDistance,&__dso_handle);
ConVar::ConVar((ConVar *)JockeyRideHazardScanDistance,"z_jockey_ride_hazard_scan_distance","500.0"
,0x4000);
__cxa_atexit(ConVar::~ConVar,JockeyRideHazardScanDistance,&__dso_handle);
ConVar::ConVar((ConVar *)JockeyRideScanInterval,"z_jockey_ride_scan_interval","3.0",0x4000);
__cxa_atexit(ConVar::~ConVar,JockeyRideScanInterval,&__dso_handle);
ConVar::ConVar((ConVar *)JockeyMinLedgeDistance,"z_jockey_min_ledge_distance","200.0f",0x4000,
"z-delta required for the jockey to try to run you off a ledge");
__cxa_atexit(ConVar::~ConVar,JockeyMinLedgeDistance,&__dso_handle);
ConVar::ConVar((ConVar *)z_jockey_area_range_factor,"z_jockey_area_range_factor","2.0",0x4000);
__cxa_atexit(ConVar::~ConVar,z_jockey_area_range_factor,&__dso_handle);
ConVar::ConVar((ConVar *)z_jockey_area_current_factor,"z_jockey_area_current_factor","1.0",0x4000)
;
__cxa_atexit(ConVar::~ConVar,z_jockey_area_current_factor,&__dso_handle);
ConVar::ConVar((ConVar *)z_jockey_area_visibility_factor,"z_jockey_area_visibility_factor","500.0"
,0x4000);
__cxa_atexit(ConVar::~ConVar,z_jockey_area_visibility_factor,&__dso_handle);
ConVar::ConVar((ConVar *)z_jockey_area_hazard_bonus,"z_jockey_area_hazard_bonus","3000.0",0x4000);
__cxa_atexit(ConVar::~ConVar,z_jockey_area_hazard_bonus,&__dso_handle);
ConVar::ConVar((ConVar *)z_jockey_debug,"z_jockey_debug","0",0x4000);
__cxa_atexit(ConVar::~ConVar,z_jockey_debug,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.