L L4D2node

_GLOBAL__sub_I_JockeyLeapRange

0x003d18c0 · 963 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_JockeyLeapRange(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  InterfaceReg::InterfaceReg
            ((InterfaceReg *)__g_CreateCServerGameTagsIServerGameTags_reg,
             __CreateCServerGameTagsIServerGameTags_interface,"ServerGameTags001");
  ConVar::ConVar((ConVar *)JockeyLeapRange,"z_jockey_leap_range","200",0x4000,
                 "If victim is this close, leap at them");
  __cxa_atexit(ConVar::~ConVar,JockeyLeapRange,&__dso_handle);
  ConVar::ConVar((ConVar *)JockeyLeapTime,"z_jockey_leap_time","1.0",0x4000,
                 "Time allowed between jockey bot leaps.");
  __cxa_atexit(ConVar::~ConVar,JockeyLeapTime,&__dso_handle);
  ConVar::ConVar((ConVar *)JockeyLeapLookahead,"z_jockey_lookahead","400.0",0x4000);
  __cxa_atexit(ConVar::~ConVar,JockeyLeapLookahead,&__dso_handle);
  ConVar::ConVar((ConVar *)JockeyRideScanDistance,"z_jockey_ride_scan_distance","800.0",0x4000);
  __cxa_atexit(ConVar::~ConVar,JockeyRideScanDistance,&__dso_handle);
  ConVar::ConVar((ConVar *)JockeyRideHazardScanDistance,"z_jockey_ride_hazard_scan_distance","500.0"
                 ,0x4000);
  __cxa_atexit(ConVar::~ConVar,JockeyRideHazardScanDistance,&__dso_handle);
  ConVar::ConVar((ConVar *)JockeyRideScanInterval,"z_jockey_ride_scan_interval","3.0",0x4000);
  __cxa_atexit(ConVar::~ConVar,JockeyRideScanInterval,&__dso_handle);
  ConVar::ConVar((ConVar *)JockeyMinLedgeDistance,"z_jockey_min_ledge_distance","200.0f",0x4000,
                 "z-delta required for the jockey to try to run you off a ledge");
  __cxa_atexit(ConVar::~ConVar,JockeyMinLedgeDistance,&__dso_handle);
  ConVar::ConVar((ConVar *)z_jockey_area_range_factor,"z_jockey_area_range_factor","2.0",0x4000);
  __cxa_atexit(ConVar::~ConVar,z_jockey_area_range_factor,&__dso_handle);
  ConVar::ConVar((ConVar *)z_jockey_area_current_factor,"z_jockey_area_current_factor","1.0",0x4000)
  ;
  __cxa_atexit(ConVar::~ConVar,z_jockey_area_current_factor,&__dso_handle);
  ConVar::ConVar((ConVar *)z_jockey_area_visibility_factor,"z_jockey_area_visibility_factor","500.0"
                 ,0x4000);
  __cxa_atexit(ConVar::~ConVar,z_jockey_area_visibility_factor,&__dso_handle);
  ConVar::ConVar((ConVar *)z_jockey_area_hazard_bonus,"z_jockey_area_hazard_bonus","3000.0",0x4000);
  __cxa_atexit(ConVar::~ConVar,z_jockey_area_hazard_bonus,&__dso_handle);
  ConVar::ConVar((ConVar *)z_jockey_debug,"z_jockey_debug","0",0x4000);
  __cxa_atexit(ConVar::~ConVar,z_jockey_debug,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)