L L4D2node

_GLOBAL__sub_I_BossZombieBotCrouch

0x003d0380 · 523 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_BossZombieBotCrouch(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  InterfaceReg::InterfaceReg
            ((InterfaceReg *)__g_CreateCServerGameTagsIServerGameTags_reg,
             __CreateCServerGameTagsIServerGameTags_interface,"ServerGameTags001");
  ConVar::ConVar((ConVar *)BossZombieBotCrouch,"z_boss_crouch","0",0x4000,
                 "Forces boss zombie bots to crouch");
  __cxa_atexit(ConVar::~ConVar,BossZombieBotCrouch,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieLookAtLocalPlayer,"z_look_at_local_player","0",0x4000,
                 "For demo purposes");
  __cxa_atexit(ConVar::~ConVar,ZombieLookAtLocalPlayer,&__dso_handle);
  ConVar::ConVar((ConVar *)BoomerVomitDelay,"boomer_vomit_delay","1",0x4000,
                 "How long the Boomer waits before he vomits on his target on Normal difficulty");
  __cxa_atexit(ConVar::~ConVar,BoomerVomitDelay,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieAllowAIToUseAbilities,"z_allow_ai_to_use_abilities","1",0x4000,
                 "If zero, Hunters wont pounce, Tanks wont throw rocks, etc");
  __cxa_atexit(ConVar::~ConVar,ZombieAllowAIToUseAbilities,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieDebugEscapeScan,"z_debug_escape_scan","0",0x4000);
  __cxa_atexit(ConVar::~ConVar,ZombieDebugEscapeScan,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)