_GLOBAL__sub_I_BoomerLeakerChance
0x003cfa50 · 603 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_BoomerLeakerChance(void)
{
undefined4 *puVar1;
int iVar2;
undefined4 *puVar3;
undefined4 *puVar4;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
InterfaceReg::InterfaceReg
((InterfaceReg *)__g_CreateCServerGameTagsIServerGameTags_reg,
__CreateCServerGameTagsIServerGameTags_interface,"ServerGameTags001");
ConVar::ConVar((ConVar *)BoomerLeakerChance,"boomer_leaker_chance","0",0x4000);
__cxa_atexit(ConVar::~ConVar,BoomerLeakerChance,&__dso_handle);
boomer = &PTR_Create_00d2abc0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&boomer,"boomer");
boomerPrecache::s_ResourcePrecacher._12_4_ = DAT_0105b164;
boomerPrecache::s_ResourcePrecacher._4_4_ = 1;
boomerPrecache::s_ResourcePrecacher._8_4_ = (int)"by_boomer" + 3;
DAT_0105b164 = boomerPrecache::s_ResourcePrecacher;
boomerPrecache::s_ResourcePrecacher._0_4_ = &PTR_Cache_00d2abd8;
Boomer_DataDescInit::g_DataMapHolder = DataMapInit<Boomer>((Boomer *)0x0);
puVar1 = (undefined4 *)g_pServerClassHead;
g_Boomer_ClassReg._0_4_ = (int)"Ambushing a nearby Boomer" + 0x13;
g_Boomer_ClassReg._4_4_ = DT_Boomer::g_SendTable;
g_Boomer_ClassReg._16_4_ = 0xffff;
if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
g_pServerClassHead = g_Boomer_ClassReg;
g_Boomer_ClassReg._8_4_ = 0;
}
else {
puVar4 = *(undefined4 **)((int)g_pServerClassHead + 8);
iVar2 = _V_stricmp(*(char **)g_pServerClassHead,"Boomer");
puVar3 = (undefined4 *)g_pServerClassHead;
if (iVar2 < 1) {
if (puVar4 != (undefined4 *)0x0) {
do {
puVar3 = puVar4;
iVar2 = _V_stricmp((char *)*puVar3,"Boomer");
puVar4 = puVar3;
if (0 < iVar2) goto LAB_003cfc86;
puVar4 = (undefined4 *)puVar3[2];
puVar1 = puVar3;
} while ((undefined4 *)puVar3[2] != (undefined4 *)0x0);
puVar4 = (undefined4 *)0x0;
}
LAB_003cfc86:
g_Boomer_ClassReg._8_4_ = puVar4;
puVar1[2] = g_Boomer_ClassReg;
}
else {
g_pServerClassHead = g_Boomer_ClassReg;
g_Boomer_ClassReg._8_4_ = puVar3;
}
}
SendTable::SendTable((SendTable *)DT_Boomer::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_Boomer::g_SendTable,&__dso_handle);
DT_Boomer::g_SendTableInit = ServerClassInit<DT_Boomer::ignored>((ignored *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.