_GLOBAL__sub_I_ZombieMove
0x003ce130 · 711 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_ZombieMove(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)ZombieMove,"z_infected_move","1",0x4000);
__cxa_atexit(ConVar::~ConVar,ZombieMove,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieFallingLandHardSpeed,"z_falling_land_hard_speed","200",0x4000,
"Minimum falling speed to cause a \'hard\' landing animation to occur");
__cxa_atexit(ConVar::~ConVar,ZombieFallingLandHardSpeed,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieFallingLandSpeed,"z_falling_land_speed","200",0x4000,
"Minimum falling speed to cause a landing animation to occur");
__cxa_atexit(ConVar::~ConVar,ZombieFallingLandSpeed,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieFallingLandForwardSpeed,"z_falling_land_forward_speed","200",0x4000
,"Minimum falling speed to cause a stumbling forward landing animation to occur");
__cxa_atexit(ConVar::~ConVar,ZombieFallingLandForwardSpeed,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieVocalizeShotInterval,"z_vocalize_shot_interval",".5",0x4000,
"The minimum time between vocalizing being shot");
__cxa_atexit(ConVar::~ConVar,ZombieVocalizeShotInterval,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieVocalizeBurnMinInterval,"z_vocalize_burn_min_interval","2",0x4000,
"The minimum time between vocalizing being burned");
__cxa_atexit(ConVar::~ConVar,ZombieVocalizeBurnMinInterval,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieVocalizeBurnMaxInterval,"z_vocalize_burn_max_interval","3",0x4000,
"The maximum time between vocalizing being burned");
__cxa_atexit(ConVar::~ConVar,ZombieVocalizeBurnMaxInterval,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieTouchTriggerDelay,"sv_zombie_touch_trigger_delay","0.5",0x4000,
"Time between trigger tests for infected. This is throttled for perf reasons.");
__cxa_atexit(ConVar::~ConVar,ZombieTouchTriggerDelay,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.