L L4D2node

_GLOBAL__sub_I_ZombieMove

0x003ce130 · 711 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_ZombieMove(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ConVar::ConVar((ConVar *)ZombieMove,"z_infected_move","1",0x4000);
  __cxa_atexit(ConVar::~ConVar,ZombieMove,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieFallingLandHardSpeed,"z_falling_land_hard_speed","200",0x4000,
                 "Minimum falling speed to cause a \'hard\' landing animation to occur");
  __cxa_atexit(ConVar::~ConVar,ZombieFallingLandHardSpeed,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieFallingLandSpeed,"z_falling_land_speed","200",0x4000,
                 "Minimum falling speed to cause a landing animation to occur");
  __cxa_atexit(ConVar::~ConVar,ZombieFallingLandSpeed,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieFallingLandForwardSpeed,"z_falling_land_forward_speed","200",0x4000
                 ,"Minimum falling speed to cause a stumbling forward landing animation to occur");
  __cxa_atexit(ConVar::~ConVar,ZombieFallingLandForwardSpeed,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieVocalizeShotInterval,"z_vocalize_shot_interval",".5",0x4000,
                 "The minimum time between vocalizing being shot");
  __cxa_atexit(ConVar::~ConVar,ZombieVocalizeShotInterval,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieVocalizeBurnMinInterval,"z_vocalize_burn_min_interval","2",0x4000,
                 "The minimum time between vocalizing being burned");
  __cxa_atexit(ConVar::~ConVar,ZombieVocalizeBurnMinInterval,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieVocalizeBurnMaxInterval,"z_vocalize_burn_max_interval","3",0x4000,
                 "The maximum time between vocalizing being burned");
  __cxa_atexit(ConVar::~ConVar,ZombieVocalizeBurnMaxInterval,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieTouchTriggerDelay,"sv_zombie_touch_trigger_delay","0.5",0x4000,
                 "Time between trigger tests for infected. This is throttled for perf reasons.");
  __cxa_atexit(ConVar::~ConVar,ZombieTouchTriggerDelay,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)