_GLOBAL__sub_I_z_witch_wander_hear_radius
0x003cd8a0 · 591 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_z_witch_wander_hear_radius(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)z_witch_wander_hear_radius,"z_witch_wander_hear_radius","72",0x4000);
__cxa_atexit(ConVar::~ConVar,z_witch_wander_hear_radius,&__dso_handle);
ConVar::ConVar((ConVar *)z_witch_wander_personal_space,"z_witch_wander_personal_space","240",
0x4000);
__cxa_atexit(ConVar::~ConVar,z_witch_wander_personal_space,&__dso_handle);
ConVar::ConVar((ConVar *)z_witch_wander_personal_time,"z_witch_wander_personal_time","10",0x4000);
__cxa_atexit(ConVar::~ConVar,z_witch_wander_personal_time,&__dso_handle);
ConVar::ConVar((ConVar *)z_witch_wander_music_min_interval,"z_witch_wander_music_min_interval",
"3.0",0x4000);
__cxa_atexit(ConVar::~ConVar,z_witch_wander_music_min_interval,&__dso_handle);
ConVar::ConVar((ConVar *)z_witch_wander_music_max_interval,"z_witch_wander_music_max_interval",
"20.0",0x4000);
__cxa_atexit(ConVar::~ConVar,z_witch_wander_music_max_interval,&__dso_handle);
ConVar::ConVar((ConVar *)z_witch_wander_music_min_dist,"z_witch_wander_music_min_dist","90000",
0x4000);
__cxa_atexit(ConVar::~ConVar,z_witch_wander_music_min_dist,&__dso_handle);
ConVar::ConVar((ConVar *)z_witch_wander_music_max_dist,"z_witch_wander_music_max_dist","2000000",
0x4000);
__cxa_atexit(ConVar::~ConVar,z_witch_wander_music_max_dist,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.