L L4D2node

_GLOBAL__sub_I_ViewMotionThreshold

0x003cae30 · 791 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_ViewMotionThreshold(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ConVar::ConVar((ConVar *)ViewMotionThreshold,"shout_view_motion_threshold","0.01",0x4000);
  __cxa_atexit(ConVar::~ConVar,ViewMotionThreshold,&__dso_handle);
  ConVar::ConVar((ConVar *)AimTolerance,"shout_view_target_threahold","0.01",0x4000);
  __cxa_atexit(ConVar::~ConVar,AimTolerance,&__dso_handle);
  ConVar::ConVar((ConVar *)ThreatRange,"shout_threat_range","500",0x4000);
  __cxa_atexit(ConVar::~ConVar,ThreatRange,&__dso_handle);
  ConVar::ConVar((ConVar *)MinWarnInterval,"shout_min_warn_interval","10",0x4000);
  __cxa_atexit(ConVar::~ConVar,MinWarnInterval,&__dso_handle);
  ConVar::ConVar((ConVar *)MinSpecialWarnInterval,"shout_min_special_warn_interval","5",0x4000);
  __cxa_atexit(ConVar::~ConVar,MinSpecialWarnInterval,&__dso_handle);
  ConVar::ConVar((ConVar *)MaxWarnRange,"shout_max_warn_range","2000",0x4000);
  __cxa_atexit(ConVar::~ConVar,MaxWarnRange,&__dso_handle);
  ConVar::ConVar((ConVar *)MinUseRange,"shout_min_use_range","200",0x4000);
  __cxa_atexit(ConVar::~ConVar,MinUseRange,&__dso_handle);
  ConVar::ConVar((ConVar *)MakeWayInterval,"shout_make_way_interval","2",0x4000);
  __cxa_atexit(ConVar::~ConVar,MakeWayInterval,&__dso_handle);
  ConVar::ConVar((ConVar *)GoingToDieInterval,"shout_going_to_die_interval","20",0x4000);
  __cxa_atexit(ConVar::~ConVar,GoingToDieInterval,&__dso_handle);
  ConVar::ConVar((ConVar *)SurvivorFogVocalizePercent,"survivor_fog_vocalize_percent",".23",0x4000,
                 "The percent of the fog end distance that stops vocalizations.");
  __cxa_atexit(ConVar::~ConVar,SurvivorFogVocalizePercent,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)