CBaseTerrorIssue::_GLOBAL__sub_I_CountPotentialVoters
0x003ca750 · 531 bytes · __cdecl
Decompiled
undefined (0 params)
/* CBaseTerrorIssue::CountPotentialVoters() */
void CBaseTerrorIssue::_GLOBAL__sub_I_CountPotentialVoters(void)
{
::vec2_origin._0_4_ = 0;
::vec2_origin._4_4_ = 0;
::vec2_invalid._0_4_ = 0x7f7fffff;
::vec2_invalid._4_4_ = 0x7f7fffff;
::vec4_origin._0_4_ = 0;
::vec4_origin._4_4_ = 0;
::vec4_origin._8_4_ = 0;
::vec4_origin._12_4_ = 0;
::vec4_invalid._0_4_ = 0x7f7fffff;
::vec4_invalid._4_4_ = 0x7f7fffff;
::vec4_invalid._8_4_ = 0x7f7fffff;
::vec4_invalid._12_4_ = 0x7f7fffff;
::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
InterfaceReg::InterfaceReg
((InterfaceReg *)::__g_CreateCServerGameTagsIServerGameTags_reg,
::__CreateCServerGameTagsIServerGameTags_interface,"ServerGameTags001");
ConVar::ConVar((ConVar *)sv_vote_issue_change_difficulty_allowed,
"sv_vote_issue_change_difficulty_allowed","1",0,
"Can people hold votes to change the difficulty?");
__cxa_atexit(ConVar::~ConVar,sv_vote_issue_change_difficulty_allowed,&__dso_handle);
ConVar::ConVar((ConVar *)sv_vote_issue_restart_game_allowed,"sv_vote_issue_restart_game_allowed",
"1",0,"Can people hold votes to restart the game?");
__cxa_atexit(ConVar::~ConVar,sv_vote_issue_restart_game_allowed,&__dso_handle);
ConVar::ConVar((ConVar *)sv_vote_issue_kick_allowed,"sv_vote_issue_kick_allowed","1",0,
"Can people hold votes to kick players from the server?");
__cxa_atexit(ConVar::~ConVar,sv_vote_issue_kick_allowed,&__dso_handle);
ConVar::ConVar((ConVar *)sv_vote_kick_ban_duration,"sv_vote_kick_ban_duration","5",0,
"How long should a kick vote ban someone from the server? (in minutes)");
__cxa_atexit(ConVar::~ConVar,sv_vote_kick_ban_duration,&__dso_handle);
ConVar::ConVar((ConVar *)sv_vote_issue_change_mission_allowed,
"sv_vote_issue_change_mission_allowed","1",0,
"Can people hold votes to change missions?");
__cxa_atexit(ConVar::~ConVar,sv_vote_issue_change_mission_allowed,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.