L L4D2node

_GLOBAL__sub_I_AI_TalkIdleEnabled

0x003ca470 · 723 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_AI_TalkIdleEnabled(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  InterfaceReg::InterfaceReg
            ((InterfaceReg *)__g_CreateCServerGameTagsIServerGameTags_reg,
             __CreateCServerGameTagsIServerGameTags_interface,"ServerGameTags001");
  ConVar::ConVar((ConVar *)AI_TalkIdleEnabled,"ai_talk_idle_enabled","1",0x4000,
                 "Set to 0 to disable TLK_IDLEs on survivors");
  __cxa_atexit(ConVar::~ConVar,AI_TalkIdleEnabled,&__dso_handle);
  ConVar::ConVar((ConVar *)nav_show_player_area,"nav_show_player_area","0",0x4000,
                 "Draws the last known area for the given entindex");
  __cxa_atexit(ConVar::~ConVar,nav_show_player_area,&__dso_handle);
  ConVar::ConVar((ConVar *)ShowInfected,"z_show_infected","0",0x4000);
  __cxa_atexit(ConVar::~ConVar,ShowInfected,&__dso_handle);
  ConVar::ConVar((ConVar *)l4d_show_weaponequip,"l4d_show_weaponequip","0",0);
  __cxa_atexit(ConVar::~ConVar,l4d_show_weaponequip,&__dso_handle);
  ConVar::ConVar((ConVar *)l4d_show_incapupdate,"l4d_show_incapupdate","0",0);
  __cxa_atexit(ConVar::~ConVar,l4d_show_incapupdate,&__dso_handle);
  ConVar::ConVar((ConVar *)chet_debug_idle,"chet_debug_idle","0",0x4082,
                 "If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info"
                );
  __cxa_atexit(ConVar::~ConVar,chet_debug_idle,&__dso_handle);
  ConVar::ConVar((ConVar *)rr_remarkable_world_entities_replay_limit,
                 "rr_remarkable_world_entities_replay_limit","1",0x4000,
                 "TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable"
                );
  __cxa_atexit(ConVar::~ConVar,rr_remarkable_world_entities_replay_limit,&__dso_handle);
  ConVar::ConVar((ConVar *)rr_remarkable_maxdist,"rr_remarkable_maxdist","1500",0x4000,
                 "info_remarkables more distant than this from a player will not even be tested to see if a rule matches them."
                );
  __cxa_atexit(ConVar::~ConVar,rr_remarkable_maxdist,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)