_GLOBAL__sub_I_AI_TalkIdleEnabled
0x003ca470 · 723 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_AI_TalkIdleEnabled(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
InterfaceReg::InterfaceReg
((InterfaceReg *)__g_CreateCServerGameTagsIServerGameTags_reg,
__CreateCServerGameTagsIServerGameTags_interface,"ServerGameTags001");
ConVar::ConVar((ConVar *)AI_TalkIdleEnabled,"ai_talk_idle_enabled","1",0x4000,
"Set to 0 to disable TLK_IDLEs on survivors");
__cxa_atexit(ConVar::~ConVar,AI_TalkIdleEnabled,&__dso_handle);
ConVar::ConVar((ConVar *)nav_show_player_area,"nav_show_player_area","0",0x4000,
"Draws the last known area for the given entindex");
__cxa_atexit(ConVar::~ConVar,nav_show_player_area,&__dso_handle);
ConVar::ConVar((ConVar *)ShowInfected,"z_show_infected","0",0x4000);
__cxa_atexit(ConVar::~ConVar,ShowInfected,&__dso_handle);
ConVar::ConVar((ConVar *)l4d_show_weaponequip,"l4d_show_weaponequip","0",0);
__cxa_atexit(ConVar::~ConVar,l4d_show_weaponequip,&__dso_handle);
ConVar::ConVar((ConVar *)l4d_show_incapupdate,"l4d_show_incapupdate","0",0);
__cxa_atexit(ConVar::~ConVar,l4d_show_incapupdate,&__dso_handle);
ConVar::ConVar((ConVar *)chet_debug_idle,"chet_debug_idle","0",0x4082,
"If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info"
);
__cxa_atexit(ConVar::~ConVar,chet_debug_idle,&__dso_handle);
ConVar::ConVar((ConVar *)rr_remarkable_world_entities_replay_limit,
"rr_remarkable_world_entities_replay_limit","1",0x4000,
"TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable"
);
__cxa_atexit(ConVar::~ConVar,rr_remarkable_world_entities_replay_limit,&__dso_handle);
ConVar::ConVar((ConVar *)rr_remarkable_maxdist,"rr_remarkable_maxdist","1500",0x4000,
"info_remarkables more distant than this from a player will not even be tested to see if a rule matches them."
);
__cxa_atexit(ConVar::~ConVar,rr_remarkable_maxdist,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.