_GLOBAL__sub_I_SurvivorBotSeparationRange
0x003c3910 · 587 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_SurvivorBotSeparationRange(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
InterfaceReg::InterfaceReg
((InterfaceReg *)__g_CreateCServerGameTagsIServerGameTags_reg,
__CreateCServerGameTagsIServerGameTags_interface,"ServerGameTags001");
ConVar::ConVar((ConVar *)SurvivorBotSeparationRange,"sb_separation_range","200",0x4000,
"Desired distance between Survivors");
__cxa_atexit(ConVar::~ConVar,SurvivorBotSeparationRange,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotSeparationDangerMinRange,"sb_separation_danger_min_range",
"200",0x4000,"A Survivor teammate this far away is straying from the group");
__cxa_atexit(ConVar::~ConVar,SurvivorBotSeparationDangerMinRange,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotSeparationDangerMaxRange,"sb_separation_danger_max_range",
"600",0x4000,
"A Survivor teammate this far away needs to be gathered back into the group");
__cxa_atexit(ConVar::~ConVar,SurvivorBotSeparationDangerMaxRange,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotAllowLeading,"sb_allow_leading","0",0,
"If nonzero, SurvivorBots can take the lead and won\'t always wait behind the lead human player"
);
__cxa_atexit(ConVar::~ConVar,SurvivorBotAllowLeading,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotPathLookAheadRange,"sb_path_lookahead_range","200",0x4000);
__cxa_atexit(ConVar::~ConVar,SurvivorBotPathLookAheadRange,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotDebugTeamMovement,"sb_debug_team_avoidance","0",0x4000);
__cxa_atexit(ConVar::~ConVar,SurvivorBotDebugTeamMovement,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.