_GLOBAL__sub_I_SurvivorBotHoldPosition
0x003c30b0 · 723 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_SurvivorBotHoldPosition(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
InterfaceReg::InterfaceReg
((InterfaceReg *)__g_CreateCServerGameTagsIServerGameTags_reg,
__CreateCServerGameTagsIServerGameTags_interface,"ServerGameTags001");
ConVar::ConVar((ConVar *)SurvivorBotHoldPosition,"sb_hold_position","0",0x4000,
"Force SurvivorBots to stand still");
__cxa_atexit(ConVar::~ConVar,SurvivorBotHoldPosition,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotThreatCloseRange,"sb_threat_close_range","150",0x4000,
"Very close range for threats");
__cxa_atexit(ConVar::~ConVar,SurvivorBotThreatCloseRange,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotThreatMediumRange,"sb_threat_medium_range","300",0x4000,
"Too close for comfort, even when neutral");
__cxa_atexit(ConVar::~ConVar,SurvivorBotThreatMediumRange,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotThreatFarRange,"sb_threat_far_range","600",0x4000,
"Close enough to be a threat if near several other threats");
__cxa_atexit(ConVar::~ConVar,SurvivorBotThreatFarRange,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotThreatVeryFarRange,"sb_threat_very_far_range","1500",0x4000,
"Too far to be a threat, even for boss infected");
__cxa_atexit(ConVar::~ConVar,SurvivorBotThreatVeryFarRange,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotFarHearingRange,"sb_far_hearing_range","1500",0x4000);
__cxa_atexit(ConVar::~ConVar,SurvivorBotFarHearingRange,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotNearHearingRange,"sb_near_hearing_range","500",0x4000);
__cxa_atexit(ConVar::~ConVar,SurvivorBotNearHearingRange,&__dso_handle);
ConVar::ConVar((ConVar *)sb_l4d1_survivor_behavior,"sb_l4d1_survivor_behavior","1",0x4000);
__cxa_atexit(ConVar::~ConVar,sb_l4d1_survivor_behavior,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.