L L4D2node

_GLOBAL__sub_I_SurvivorBotHoldPosition

0x003c30b0 · 723 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_SurvivorBotHoldPosition(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  InterfaceReg::InterfaceReg
            ((InterfaceReg *)__g_CreateCServerGameTagsIServerGameTags_reg,
             __CreateCServerGameTagsIServerGameTags_interface,"ServerGameTags001");
  ConVar::ConVar((ConVar *)SurvivorBotHoldPosition,"sb_hold_position","0",0x4000,
                 "Force SurvivorBots to stand still");
  __cxa_atexit(ConVar::~ConVar,SurvivorBotHoldPosition,&__dso_handle);
  ConVar::ConVar((ConVar *)SurvivorBotThreatCloseRange,"sb_threat_close_range","150",0x4000,
                 "Very close range for threats");
  __cxa_atexit(ConVar::~ConVar,SurvivorBotThreatCloseRange,&__dso_handle);
  ConVar::ConVar((ConVar *)SurvivorBotThreatMediumRange,"sb_threat_medium_range","300",0x4000,
                 "Too close for comfort, even when neutral");
  __cxa_atexit(ConVar::~ConVar,SurvivorBotThreatMediumRange,&__dso_handle);
  ConVar::ConVar((ConVar *)SurvivorBotThreatFarRange,"sb_threat_far_range","600",0x4000,
                 "Close enough to be a threat if near several other threats");
  __cxa_atexit(ConVar::~ConVar,SurvivorBotThreatFarRange,&__dso_handle);
  ConVar::ConVar((ConVar *)SurvivorBotThreatVeryFarRange,"sb_threat_very_far_range","1500",0x4000,
                 "Too far to be a threat, even for boss infected");
  __cxa_atexit(ConVar::~ConVar,SurvivorBotThreatVeryFarRange,&__dso_handle);
  ConVar::ConVar((ConVar *)SurvivorBotFarHearingRange,"sb_far_hearing_range","1500",0x4000);
  __cxa_atexit(ConVar::~ConVar,SurvivorBotFarHearingRange,&__dso_handle);
  ConVar::ConVar((ConVar *)SurvivorBotNearHearingRange,"sb_near_hearing_range","500",0x4000);
  __cxa_atexit(ConVar::~ConVar,SurvivorBotNearHearingRange,&__dso_handle);
  ConVar::ConVar((ConVar *)sb_l4d1_survivor_behavior,"sb_l4d1_survivor_behavior","1",0x4000);
  __cxa_atexit(ConVar::~ConVar,sb_l4d1_survivor_behavior,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)