_GLOBAL__sub_I_SurvivorBotDontShoot
0x003c0890 · 587 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_SurvivorBotDontShoot(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
InterfaceReg::InterfaceReg
((InterfaceReg *)__g_CreateCServerGameTagsIServerGameTags_reg,
__CreateCServerGameTagsIServerGameTags_interface,"ServerGameTags001");
ConVar::ConVar((ConVar *)SurvivorBotDontShoot,"sb_dont_shoot","0",0x4000,
"Force SurvivorBots to not fire their weapons");
__cxa_atexit(ConVar::~ConVar,SurvivorBotDontShoot,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotSidestepForHorde,"sb_sidestep_for_horde","0",0x4000,
"Allow sidestepping left/right to acquire common infected targets");
__cxa_atexit(ConVar::~ConVar,SurvivorBotSidestepForHorde,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotVomitBlindTime,"sb_vomit_blind_time","5",0x4000,
"How long Boomer vomit/explosion gore blinds us");
__cxa_atexit(ConVar::~ConVar,SurvivorBotVomitBlindTime,&__dso_handle);
ConVar::ConVar((ConVar *)sb_allow_shoot_through_survivors,"sb_allow_shoot_through_survivors","1",
0x4000,"Allow survivorbots to shoot through fellow survivors");
__cxa_atexit(ConVar::~ConVar,sb_allow_shoot_through_survivors,&__dso_handle);
ConVar::ConVar((ConVar *)sb_melee_approach_victim,"sb_melee_approach_victim","0",0);
__cxa_atexit(ConVar::~ConVar,sb_melee_approach_victim,&__dso_handle);
ConVar::ConVar((ConVar *)SurvivorBotCloseThreatRange,"sb_close_threat_range","200",0x4000);
__cxa_atexit(ConVar::~ConVar,SurvivorBotCloseThreatRange,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.