L L4D2node

_GLOBAL__sub_I_ZombieCoughCloudRadius

0x003c0260 · 532 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_ZombieCoughCloudRadius(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ConVar::ConVar((ConVar *)ZombieCoughCloudRadius,"z_cough_cloud_radius","175",0x4000,
                 "How far from center of smoke cloud makes you cough.");
  __cxa_atexit(ConVar::~ConVar,ZombieCoughCloudRadius,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieCoughCloudInitialCoughDelay,"z_cough_cloud_initial_cough_delay","0"
                 ,0x4000,"You don\'t cough until smoke cloud exists for this long.");
  __cxa_atexit(ConVar::~ConVar,ZombieCoughCloudInitialCoughDelay,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieCoughCloudExpire,"z_cough_cloud_expire","14",0x4000,
                 "You don\'t cough after a smoke cloud has existed this long.");
  __cxa_atexit(ConVar::~ConVar,ZombieCoughCloudExpire,&__dso_handle);
  CAutoGameSystemPerFrame::CAutoGameSystemPerFrame
            ((CAutoGameSystemPerFrame *)SmokeCloudSystem,"CSmokeCloudSystem");
  SmokeCloudSystem[0x14] = 0;
  SmokeCloudSystem._16_4_ = 0x2a;
  SmokeCloudSystem._0_4_ = &PTR_Name_00cffa08;
  SmokeCloudSystem._12_4_ = &PTR__CSmokeCloudSystem_00cffa58;
  SmokeCloudSystem._24_4_ = &PTR_NetworkStateChanged_00c0b6e0;
  SmokeCloudSystem._28_4_ = 0;
  SmokeCloudSystem._32_4_ = 0xbf800000;
  SmokeCloudSystem._36_4_ = 0;
  SmokeCloudSystem._40_4_ = 0;
  SmokeCloudSystem._44_4_ = 0;
  SmokeCloudSystem._48_4_ = 0;
  SmokeCloudSystem._52_4_ = 0;
  __cxa_atexit(CSmokeCloudSystem::~CSmokeCloudSystem,SmokeCloudSystem,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)