_GLOBAL__sub_I_ZombieCoughCloudRadius
0x003c0260 · 532 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_ZombieCoughCloudRadius(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)ZombieCoughCloudRadius,"z_cough_cloud_radius","175",0x4000,
"How far from center of smoke cloud makes you cough.");
__cxa_atexit(ConVar::~ConVar,ZombieCoughCloudRadius,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieCoughCloudInitialCoughDelay,"z_cough_cloud_initial_cough_delay","0"
,0x4000,"You don\'t cough until smoke cloud exists for this long.");
__cxa_atexit(ConVar::~ConVar,ZombieCoughCloudInitialCoughDelay,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieCoughCloudExpire,"z_cough_cloud_expire","14",0x4000,
"You don\'t cough after a smoke cloud has existed this long.");
__cxa_atexit(ConVar::~ConVar,ZombieCoughCloudExpire,&__dso_handle);
CAutoGameSystemPerFrame::CAutoGameSystemPerFrame
((CAutoGameSystemPerFrame *)SmokeCloudSystem,"CSmokeCloudSystem");
SmokeCloudSystem[0x14] = 0;
SmokeCloudSystem._16_4_ = 0x2a;
SmokeCloudSystem._0_4_ = &PTR_Name_00cffa08;
SmokeCloudSystem._12_4_ = &PTR__CSmokeCloudSystem_00cffa58;
SmokeCloudSystem._24_4_ = &PTR_NetworkStateChanged_00c0b6e0;
SmokeCloudSystem._28_4_ = 0;
SmokeCloudSystem._32_4_ = 0xbf800000;
SmokeCloudSystem._36_4_ = 0;
SmokeCloudSystem._40_4_ = 0;
SmokeCloudSystem._44_4_ = 0;
SmokeCloudSystem._48_4_ = 0;
SmokeCloudSystem._52_4_ = 0;
__cxa_atexit(CSmokeCloudSystem::~CSmokeCloudSystem,SmokeCloudSystem,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.