_GLOBAL__sub_I_IsPointInMap
0x003bf580 · 565 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* IsPointInMap(Vector const&, CTerrorPlayer*) */
void _GLOBAL__sub_I_IsPointInMap(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
InterfaceReg::InterfaceReg
((InterfaceReg *)__g_CreateCServerGameTagsIServerGameTags_reg,
__CreateCServerGameTagsIServerGameTags_interface,"ServerGameTags001");
ConCommand::ConCommand
((ConCommand *)test_point_command,"test_point",test_point,"",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,test_point_command,&__dso_handle);
g_SavedPlayers = 0;
_DAT_0100e510 = 0;
_DAT_0100e514 = 0;
DAT_0100e518 = 0;
_DAT_0100e51c = 0;
__cxa_atexit(CUtlVector<PlayerSaveData,CUtlMemory<PlayerSaveData,int>>::~CUtlVector,
&g_SavedPlayers,&__dso_handle);
g_SavedSurvivorBots = 0;
_DAT_0100e4fc = 0;
_DAT_0100e500 = 0;
DAT_0100e504 = 0;
_DAT_0100e508 = 0;
__cxa_atexit(CUtlVector<SurvivorBotSaveData,CUtlMemory<SurvivorBotSaveData,int>>::~CUtlVector,
&g_SavedSurvivorBots,&__dso_handle);
g_SavedLevelRestartSurvivorBots = 0;
_DAT_0100e4e8 = 0;
_DAT_0100e4ec = 0;
DAT_0100e4f0 = 0;
_DAT_0100e4f4 = 0;
__cxa_atexit(CUtlVector<SurvivorBotSaveData,CUtlMemory<SurvivorBotSaveData,int>>::~CUtlVector,
&g_SavedLevelRestartSurvivorBots,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)kick_transitioning_command,"kick_transitioning",kick_transitioning,
"Kick a transitioning player by userID",0,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,kick_transitioning_command,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.