L L4D2node

_GLOBAL__sub_I_DirectorScavengeItemOverride

0x003bd930 · 1460 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_DirectorScavengeItemOverride(void)

{
  undefined4 *puVar1;
  
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ConVar::ConVar((ConVar *)DirectorScavengeItemOverride,"director_scavenge_item_override","0",0x4000
                 ,"Override map-specified item densities with cvar values for tuning");
  __cxa_atexit(ConVar::~ConVar,DirectorScavengeItemOverride,&__dso_handle);
  ConVar::ConVar((ConVar *)DirectorPainPillDensity,"director_pain_pill_density","6.48",0x4000,
                 "Items per 100 yards square");
  __cxa_atexit(ConVar::~ConVar,DirectorPainPillDensity,&__dso_handle);
  ConVar::ConVar((ConVar *)DirectorMolotovDensity,"director_molotov_density","6.48",0x4000,
                 "Items per 100 yards square");
  __cxa_atexit(ConVar::~ConVar,DirectorMolotovDensity,&__dso_handle);
  ConVar::ConVar((ConVar *)DirectorAmmoDensity,"director_ammo_density","6.48",0x4000,
                 "Items per 100 yards square");
  __cxa_atexit(ConVar::~ConVar,DirectorAmmoDensity,&__dso_handle);
  ConVar::ConVar((ConVar *)DirectorPipeBombDensity,"director_pipe_bomb_density","6.48",0x4000,
                 "Items per 100 yards square");
  __cxa_atexit(ConVar::~ConVar,DirectorPipeBombDensity,&__dso_handle);
  ConVar::ConVar((ConVar *)DirectorPistolDensity,"director_pistol_density","4",0x4000,
                 "Items per 100 yards square");
  __cxa_atexit(ConVar::~ConVar,DirectorPistolDensity,&__dso_handle);
  ConVar::ConVar((ConVar *)DirectorGasCanDensity,"director_gas_can_density","6.48",0x4000,
                 "Items per 100 yards square");
  __cxa_atexit(ConVar::~ConVar,DirectorGasCanDensity,&__dso_handle);
  ConVar::ConVar((ConVar *)DirectorOxygenTankDensity,"director_oxygen_tank_density","6.48",0x4000,
                 "Items per 100 yards square");
  __cxa_atexit(ConVar::~ConVar,DirectorOxygenTankDensity,&__dso_handle);
  ConVar::ConVar((ConVar *)DirectorPropaneTankDensity,"director_propane_tank_density","6.48",0x4000,
                 "Items per 100 yards square");
  __cxa_atexit(ConVar::~ConVar,DirectorPropaneTankDensity,&__dso_handle);
  ConVar::ConVar((ConVar *)director_melee_weapon_density,"director_melee_weapon_density","6.48",
                 0x4000,"Items per 100 yards square");
  __cxa_atexit(ConVar::~ConVar,director_melee_weapon_density,&__dso_handle);
  ConVar::ConVar((ConVar *)director_adrenaline_density,"director_adrenaline_density","6.48",0x4000,
                 "Items per 100 yards square");
  __cxa_atexit(ConVar::~ConVar,director_adrenaline_density,&__dso_handle);
  ConVar::ConVar((ConVar *)director_defibrillator_density,"director_defibrillator_density","6.48",
                 0x4000,"Items per 100 yards square");
  __cxa_atexit(ConVar::~ConVar,director_defibrillator_density,&__dso_handle);
  ConVar::ConVar((ConVar *)director_vomitjar_density,"director_vomitjar_density","6.48",0x4000,
                 "Items per 100 yards square");
  __cxa_atexit(ConVar::~ConVar,director_vomitjar_density,&__dso_handle);
  ConVar::ConVar((ConVar *)director_upgradepack_density,"director_upgradepack_density","6.48",0x4000
                 ,"Items per 100 yards square");
  __cxa_atexit(ConVar::~ConVar,director_upgradepack_density,&__dso_handle);
  ConVar::ConVar((ConVar *)director_super_weapon_density,"director_super_weapon_density","6.48",
                 0x4000,"Items per 100 yards square");
  __cxa_atexit(ConVar::~ConVar,director_super_weapon_density,&__dso_handle);
  ConVar::ConVar((ConVar *)director_configurable_weapon_spawn_density,
                 "director_configurable_weapon_spawn_density","-1.0",0x4000,
                 "Items per 100 yards square (-1 to spawn all)");
  __cxa_atexit(ConVar::~ConVar,director_configurable_weapon_spawn_density,&__dso_handle);
  ConVar::ConVar((ConVar *)director_magnum_spawn_density,"director_magnum_spawn_density","-1.0",
                 0x4000,"Items per 100 yards square (-1 to spawn all)");
  __cxa_atexit(ConVar::~ConVar,director_magnum_spawn_density,&__dso_handle);
  info_map_parameters = &PTR_Create_00cfa830;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&info_map_parameters,"info_map_parameters");
  CMapInfo_DataDescInit::g_DataMapHolder = DataMapInit<CMapInfo>((CMapInfo *)0x0);
  info_map_parameters_versus = &PTR_Create_00cfab78;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&info_map_parameters_versus,"info_map_parameters_versus");
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)