_GLOBAL__sub_I_DirectorScavengeItemOverride
0x003bd930 · 1460 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_DirectorScavengeItemOverride(void)
{
undefined4 *puVar1;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)DirectorScavengeItemOverride,"director_scavenge_item_override","0",0x4000
,"Override map-specified item densities with cvar values for tuning");
__cxa_atexit(ConVar::~ConVar,DirectorScavengeItemOverride,&__dso_handle);
ConVar::ConVar((ConVar *)DirectorPainPillDensity,"director_pain_pill_density","6.48",0x4000,
"Items per 100 yards square");
__cxa_atexit(ConVar::~ConVar,DirectorPainPillDensity,&__dso_handle);
ConVar::ConVar((ConVar *)DirectorMolotovDensity,"director_molotov_density","6.48",0x4000,
"Items per 100 yards square");
__cxa_atexit(ConVar::~ConVar,DirectorMolotovDensity,&__dso_handle);
ConVar::ConVar((ConVar *)DirectorAmmoDensity,"director_ammo_density","6.48",0x4000,
"Items per 100 yards square");
__cxa_atexit(ConVar::~ConVar,DirectorAmmoDensity,&__dso_handle);
ConVar::ConVar((ConVar *)DirectorPipeBombDensity,"director_pipe_bomb_density","6.48",0x4000,
"Items per 100 yards square");
__cxa_atexit(ConVar::~ConVar,DirectorPipeBombDensity,&__dso_handle);
ConVar::ConVar((ConVar *)DirectorPistolDensity,"director_pistol_density","4",0x4000,
"Items per 100 yards square");
__cxa_atexit(ConVar::~ConVar,DirectorPistolDensity,&__dso_handle);
ConVar::ConVar((ConVar *)DirectorGasCanDensity,"director_gas_can_density","6.48",0x4000,
"Items per 100 yards square");
__cxa_atexit(ConVar::~ConVar,DirectorGasCanDensity,&__dso_handle);
ConVar::ConVar((ConVar *)DirectorOxygenTankDensity,"director_oxygen_tank_density","6.48",0x4000,
"Items per 100 yards square");
__cxa_atexit(ConVar::~ConVar,DirectorOxygenTankDensity,&__dso_handle);
ConVar::ConVar((ConVar *)DirectorPropaneTankDensity,"director_propane_tank_density","6.48",0x4000,
"Items per 100 yards square");
__cxa_atexit(ConVar::~ConVar,DirectorPropaneTankDensity,&__dso_handle);
ConVar::ConVar((ConVar *)director_melee_weapon_density,"director_melee_weapon_density","6.48",
0x4000,"Items per 100 yards square");
__cxa_atexit(ConVar::~ConVar,director_melee_weapon_density,&__dso_handle);
ConVar::ConVar((ConVar *)director_adrenaline_density,"director_adrenaline_density","6.48",0x4000,
"Items per 100 yards square");
__cxa_atexit(ConVar::~ConVar,director_adrenaline_density,&__dso_handle);
ConVar::ConVar((ConVar *)director_defibrillator_density,"director_defibrillator_density","6.48",
0x4000,"Items per 100 yards square");
__cxa_atexit(ConVar::~ConVar,director_defibrillator_density,&__dso_handle);
ConVar::ConVar((ConVar *)director_vomitjar_density,"director_vomitjar_density","6.48",0x4000,
"Items per 100 yards square");
__cxa_atexit(ConVar::~ConVar,director_vomitjar_density,&__dso_handle);
ConVar::ConVar((ConVar *)director_upgradepack_density,"director_upgradepack_density","6.48",0x4000
,"Items per 100 yards square");
__cxa_atexit(ConVar::~ConVar,director_upgradepack_density,&__dso_handle);
ConVar::ConVar((ConVar *)director_super_weapon_density,"director_super_weapon_density","6.48",
0x4000,"Items per 100 yards square");
__cxa_atexit(ConVar::~ConVar,director_super_weapon_density,&__dso_handle);
ConVar::ConVar((ConVar *)director_configurable_weapon_spawn_density,
"director_configurable_weapon_spawn_density","-1.0",0x4000,
"Items per 100 yards square (-1 to spawn all)");
__cxa_atexit(ConVar::~ConVar,director_configurable_weapon_spawn_density,&__dso_handle);
ConVar::ConVar((ConVar *)director_magnum_spawn_density,"director_magnum_spawn_density","-1.0",
0x4000,"Items per 100 yards square (-1 to spawn all)");
__cxa_atexit(ConVar::~ConVar,director_magnum_spawn_density,&__dso_handle);
info_map_parameters = &PTR_Create_00cfa830;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&info_map_parameters,"info_map_parameters");
CMapInfo_DataDescInit::g_DataMapHolder = DataMapInit<CMapInfo>((CMapInfo *)0x0);
info_map_parameters_versus = &PTR_Create_00cfab78;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&info_map_parameters_versus,"info_map_parameters_versus");
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.