_GLOBAL__sub_I_IntensityFactor
0x003bcbf0 · 431 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_IntensityFactor(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)IntensityFactor,"intensity_factor","0.25",0x4000,
"How quickly intensity increases");
__cxa_atexit(ConVar::~ConVar,IntensityFactor,&__dso_handle);
ConVar::ConVar((ConVar *)IntensityDecay,"intensity_decay_time","30",0x4000,
"Seconds to decay full intensity to zero");
__cxa_atexit(ConVar::~ConVar,IntensityDecay,&__dso_handle);
ConVar::ConVar((ConVar *)IntensityAveragingDamp,"intensity_averaged_following_decay","20",0x4000,
"Seconds for the \'time averaged intensity\' to meet the baseline intensity");
__cxa_atexit(ConVar::~ConVar,IntensityAveragingDamp,&__dso_handle);
ConVar::ConVar((ConVar *)IntensityLock,"intensity_lock","-1",0x4000,
"Lock players\' intensities at this value");
__cxa_atexit(ConVar::~ConVar,IntensityLock,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.