L L4D2node

_GLOBAL__sub_I_IntensityFactor

0x003bcbf0 · 431 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_IntensityFactor(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ConVar::ConVar((ConVar *)IntensityFactor,"intensity_factor","0.25",0x4000,
                 "How quickly intensity increases");
  __cxa_atexit(ConVar::~ConVar,IntensityFactor,&__dso_handle);
  ConVar::ConVar((ConVar *)IntensityDecay,"intensity_decay_time","30",0x4000,
                 "Seconds to decay full intensity to zero");
  __cxa_atexit(ConVar::~ConVar,IntensityDecay,&__dso_handle);
  ConVar::ConVar((ConVar *)IntensityAveragingDamp,"intensity_averaged_following_decay","20",0x4000,
                 "Seconds for the \'time averaged intensity\' to meet the baseline intensity");
  __cxa_atexit(ConVar::~ConVar,IntensityAveragingDamp,&__dso_handle);
  ConVar::ConVar((ConVar *)IntensityLock,"intensity_lock","-1",0x4000,
                 "Lock players\' intensities at this value");
  __cxa_atexit(ConVar::~ConVar,IntensityLock,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)