L L4D2node

_GLOBAL__sub_I_sv_zoo_spacing

0x003bc2b0 · 740 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_sv_zoo_spacing(void)

{
  undefined4 *puVar1;
  
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ConVar::ConVar((ConVar *)sv_zoo_spacing,"sv_zoo_spacing","64",2,
                 "How much space between models in a row");
  __cxa_atexit(ConVar::~ConVar,sv_zoo_spacing,&__dso_handle);
  ConVar::ConVar((ConVar *)sv_zoo_spacing_wrap,"sv_zoo_spacing_wrap","80",2,
                 "How much space between wrapped rows");
  __cxa_atexit(ConVar::~ConVar,sv_zoo_spacing_wrap,&__dso_handle);
  ConVar::ConVar((ConVar *)sv_zoo_spacing_rows,"sv_zoo_spacing_rows","192",2,
                 "How much space between subsequent rows");
  __cxa_atexit(ConVar::~ConVar,sv_zoo_spacing_rows,&__dso_handle);
  ConVar::ConVar((ConVar *)sv_zoo_tint_loop,"sv_zoo_tint_loop","1",2,
                 "1: Tint colors will loop across model variations in a row, 0: will use sv_zoo_tint_clr"
                );
  __cxa_atexit(ConVar::~ConVar,sv_zoo_tint_loop,&__dso_handle);
  ConVar::ConVar((ConVar *)sv_zoo_tint_clr,"sv_zoo_tint_clr","153 153 153 255",2,
                 "Tint color to force on all model variations (needs sv_zoo_tint_loop 0)");
  __cxa_atexit(ConVar::~ConVar,sv_zoo_tint_clr,&__dso_handle);
  ConVar::ConVar((ConVar *)sv_zoo_wrap_skin,"sv_zoo_wrap_skin","1",2,
                 "Whether model rows wrap when changing skins");
  __cxa_atexit(ConVar::~ConVar,sv_zoo_wrap_skin,&__dso_handle);
  ConVar::ConVar((ConVar *)sv_zoo_model_filter,"sv_zoo_model_filter","",2,
                 "Only models matching the substring will be displayed");
  __cxa_atexit(ConVar::~ConVar,sv_zoo_model_filter,&__dso_handle);
  info_infected_zoo_maker = &PTR_Create_00ceb470;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&info_infected_zoo_maker,"info_infected_zoo_maker");
  CInfectedZooMaker_DataDescInit::g_DataMapHolder =
       DataMapInit<CInfectedZooMaker>((CInfectedZooMaker *)0x0);
  info_infected_zoo_puppet = &PTR_Create_00ceb7b8;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&info_infected_zoo_puppet,"info_infected_zoo_puppet");
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)