L L4D2node

_GLOBAL__sub_I_DirectorGauntletTankKiteDist

0x003b9c60 · 779 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_DirectorGauntletTankKiteDist(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  InterfaceReg::InterfaceReg
            ((InterfaceReg *)__g_CreateCServerGameTagsIServerGameTags_reg,
             __CreateCServerGameTagsIServerGameTags_interface,"ServerGameTags001");
  ConVar::ConVar((ConVar *)DirectorGauntletTankKiteDist,"director_gauntlet_tank_kite_distance",
                 "3000.0",0x4000,
                 "How far you have to progress after a gauntlet tank spawn before the horde fires up again."
                );
  __cxa_atexit(ConVar::~ConVar,DirectorGauntletTankKiteDist,&__dso_handle);
  ConVar::ConVar((ConVar *)DirectorCustomFinaleTankSpacing,"director_custom_finale_tank_spacing",
                 "10.0",0x4000);
  __cxa_atexit(ConVar::~ConVar,DirectorCustomFinaleTankSpacing,&__dso_handle);
  ConVar::ConVar((ConVar *)DirectorFinaleStageDelay,"director_finale_stage_delay","5",0x4000);
  __cxa_atexit(ConVar::~ConVar,DirectorFinaleStageDelay,&__dso_handle);
  ConVar::ConVar((ConVar *)DirectorFinalePanicWaves,"director_finale_panic_waves","2",0x4000);
  __cxa_atexit(ConVar::~ConVar,DirectorFinalePanicWaves,&__dso_handle);
  ConVar::ConVar((ConVar *)DirectorPanicForever,"director_panic_forever","0",0x4000,
                 "Panic events never end");
  __cxa_atexit(ConVar::~ConVar,DirectorPanicForever,&__dso_handle);
  ConVar::ConVar((ConVar *)DirectorPrivate_DirectorSpecialBattlefieldRespawnInterval,
                 "director_special_battlefield_respawn_interval","10",0x4000);
  __cxa_atexit(ConVar::~ConVar,DirectorPrivate_DirectorSpecialBattlefieldRespawnInterval,
               &__dso_handle);
  ConVar::ConVar((ConVar *)DirectorPrivate_DirectorFinaleClearTimeout,"director_clear_timeout",
                 "10.0",0x4000);
  __cxa_atexit(ConVar::~ConVar,DirectorPrivate_DirectorFinaleClearTimeout,&__dso_handle);
  ConVar::ConVar((ConVar *)DirectorPrivate_DirectorFinaleClearCount,"director_clear_count","2.0",
                 0x4000);
  __cxa_atexit(ConVar::~ConVar,DirectorPrivate_DirectorFinaleClearCount,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)DirectorForcePanicEvent,"director_force_panic_event",CMD_ForcePanicEvent,
             "Forces a \'PanicEvent\' to occur",0x4000,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,DirectorForcePanicEvent,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)