L L4D2node

_GLOBAL__sub_I_ChangeLevelPauseInterval

0x003b5f70 · 620 bytes · unknown

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */

void _GLOBAL__sub_I_ChangeLevelPauseInterval(void)

{
  vec2_origin._0_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  vec2_origin._4_4_ = 0;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ConVar::ConVar((ConVar *)ChangeLevelPauseInterval,"changelevel_pause_interval","8",0x4000);
  __cxa_atexit(ConVar::~ConVar,ChangeLevelPauseInterval,&__dso_handle);
  ConVar::ConVar((ConVar *)ChangeLevelInhibit,"changelevel_inhibit","0",0x4000);
  __cxa_atexit(ConVar::~ConVar,ChangeLevelInhibit,&__dso_handle);
  s_landmarkPosition._0_4_ = 0;
  s_landmarkPosition._4_4_ = 0;
  s_landmarkPosition._8_4_ = 0;
  s_transitionedLandmarkPosition = 0;
  _DAT_00ffc81c = 0;
  _DAT_00ffc820 = 0;
  CEntityFactory<InfoChangelevel>::CEntityFactory
            ((CEntityFactory<InfoChangelevel> *)&info_changelevel,"info_changelevel");
  CEntityFactory<InfoChangelevel>::CEntityFactory
            ((CEntityFactory<InfoChangelevel> *)&trigger_changelevel,"trigger_changelevel");
  InfoChangelevel_DataDescInit::g_DataMapHolder =
       DataMapInit<InfoChangelevel>((InfoChangelevel *)0x0);
  g_SavedWeaponSpawns = 0;
  _DAT_00ffc7f0 = 0;
  _DAT_00ffc7f4 = 0;
  DAT_00ffc7f8 = 0;
  _DAT_00ffc7fc = 0;
  __cxa_atexit(CUtlVector<SavedWeaponSpawn*,CUtlMemory<SavedWeaponSpawn*,int>>::~CUtlVector,
               &g_SavedWeaponSpawns,&__dso_handle);
  g_SavedWeapons = 0;
  _DAT_00ffc7dc = 0;
  _DAT_00ffc7e0 = 0;
  DAT_00ffc7e4 = 0;
  _DAT_00ffc7e8 = 0;
  __cxa_atexit(CUtlVector<SavedWeapon*,CUtlMemory<SavedWeapon*,int>>::~CUtlVector,&g_SavedWeapons,
               &__dso_handle);
  g_SavedPropPhysics = 0;
  _DAT_00ffc7c8 = 0;
  _DAT_00ffc7cc = 0;
  DAT_00ffc7d0 = 0;
  _DAT_00ffc7d4 = 0;
  __cxa_atexit(CUtlVector<SavedPropPhysics,CUtlMemory<SavedPropPhysics,int>>::~CUtlVector,
               &g_SavedPropPhysics,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)