_GLOBAL__sub_I_ChangeLevelPauseInterval
0x003b5f70 · 620 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
void _GLOBAL__sub_I_ChangeLevelPauseInterval(void)
{
vec2_origin._0_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
vec2_origin._4_4_ = 0;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)ChangeLevelPauseInterval,"changelevel_pause_interval","8",0x4000);
__cxa_atexit(ConVar::~ConVar,ChangeLevelPauseInterval,&__dso_handle);
ConVar::ConVar((ConVar *)ChangeLevelInhibit,"changelevel_inhibit","0",0x4000);
__cxa_atexit(ConVar::~ConVar,ChangeLevelInhibit,&__dso_handle);
s_landmarkPosition._0_4_ = 0;
s_landmarkPosition._4_4_ = 0;
s_landmarkPosition._8_4_ = 0;
s_transitionedLandmarkPosition = 0;
_DAT_00ffc81c = 0;
_DAT_00ffc820 = 0;
CEntityFactory<InfoChangelevel>::CEntityFactory
((CEntityFactory<InfoChangelevel> *)&info_changelevel,"info_changelevel");
CEntityFactory<InfoChangelevel>::CEntityFactory
((CEntityFactory<InfoChangelevel> *)&trigger_changelevel,"trigger_changelevel");
InfoChangelevel_DataDescInit::g_DataMapHolder =
DataMapInit<InfoChangelevel>((InfoChangelevel *)0x0);
g_SavedWeaponSpawns = 0;
_DAT_00ffc7f0 = 0;
_DAT_00ffc7f4 = 0;
DAT_00ffc7f8 = 0;
_DAT_00ffc7fc = 0;
__cxa_atexit(CUtlVector<SavedWeaponSpawn*,CUtlMemory<SavedWeaponSpawn*,int>>::~CUtlVector,
&g_SavedWeaponSpawns,&__dso_handle);
g_SavedWeapons = 0;
_DAT_00ffc7dc = 0;
_DAT_00ffc7e0 = 0;
DAT_00ffc7e4 = 0;
_DAT_00ffc7e8 = 0;
__cxa_atexit(CUtlVector<SavedWeapon*,CUtlMemory<SavedWeapon*,int>>::~CUtlVector,&g_SavedWeapons,
&__dso_handle);
g_SavedPropPhysics = 0;
_DAT_00ffc7c8 = 0;
_DAT_00ffc7cc = 0;
DAT_00ffc7d0 = 0;
_DAT_00ffc7d4 = 0;
__cxa_atexit(CUtlVector<SavedPropPhysics,CUtlMemory<SavedPropPhysics,int>>::~CUtlVector,
&g_SavedPropPhysics,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.