_GLOBAL__sub_I_g_SoundscapeSystem
0x003b1860 · 591 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
void _GLOBAL__sub_I_g_SoundscapeSystem(void)
{
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
vec2_origin = 0;
_DAT_00ff88b0 = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
ConCommand::ConCommand
((ConCommand *)soundscape_flush_command,"soundscape_flush",soundscape_flush,
"Flushes the server & client side soundscapes",0,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,soundscape_flush_command,&__dso_handle);
CAutoGameSystemPerFrame::CAutoGameSystemPerFrame
((CAutoGameSystemPerFrame *)g_SoundscapeSystem,"CSoundscapeSystem");
g_SoundscapeSystem._0_4_ = &PTR_Name_00cd26a8;
/* try { // try from 003b1970 to 003b1974 has its CatchHandler @ 003b1aaf */
CStringRegistry::CStringRegistry((CStringRegistry *)(g_SoundscapeSystem + 0xc));
g_SoundscapeSystem._20_4_ = 0;
g_SoundscapeSystem._24_4_ = 0;
g_SoundscapeSystem._28_4_ = 0;
g_SoundscapeSystem._32_4_ = 0;
g_SoundscapeSystem._36_4_ = 0;
g_SoundscapeSystem._40_4_ = 0;
g_SoundscapeSystem._44_4_ = 0;
g_SoundscapeSystem._48_4_ = 0;
g_SoundscapeSystem._52_4_ = 0;
g_SoundscapeSystem._56_4_ = 0;
g_SoundscapeSystem._60_4_ = 0;
g_SoundscapeSystem._64_4_ = 0;
g_SoundscapeSystem._68_4_ = 0;
g_SoundscapeSystem._72_4_ = 0;
g_SoundscapeSystem._76_4_ = 0;
g_SoundscapeSystem._84_4_ = 0;
g_SoundscapeSystem._88_4_ = 0;
g_SoundscapeSystem._92_4_ = 0;
g_SoundscapeSystem._96_4_ = 0;
g_SoundscapeSystem._100_4_ = 0;
__cxa_atexit(CSoundscapeSystem::~CSoundscapeSystem,g_SoundscapeSystem,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)sv_soundscape_printdebuginfo_command,"sv_soundscape_printdebuginfo",
sv_soundscape_printdebuginfo,"print soundscapes",0x4000,(int_____char_const__char *)0x0
);
__cxa_atexit(ConCommand::~ConCommand,sv_soundscape_printdebuginfo_command,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.