CRecipientFilter::_GLOBAL__sub_I_CRecipientFilter
0x003afc00 · 228 bytes · __cdecl
Decompiled
undefined (0 params)
/* CRecipientFilter::CRecipientFilter() */
void CRecipientFilter::_GLOBAL__sub_I_CRecipientFilter(void)
{
::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
::vec2_origin._0_4_ = 0;
::vec2_origin._4_4_ = 0;
::vec2_invalid._0_4_ = 0x7f7fffff;
::vec2_invalid._4_4_ = 0x7f7fffff;
::vec4_origin._0_4_ = 0;
::vec4_origin._4_4_ = 0;
::vec4_origin._8_4_ = 0;
::vec4_origin._12_4_ = 0;
::vec4_invalid._0_4_ = 0x7f7fffff;
::vec4_invalid._4_4_ = 0x7f7fffff;
::vec4_invalid._8_4_ = 0x7f7fffff;
::vec4_invalid._12_4_ = 0x7f7fffff;
g_RecipientFilterPredictionSystem._0_4_ = &PTR__IPredictionSystem_00c76fa0;
g_RecipientFilterPredictionSystem._4_4_ = IPredictionSystem::g_pPredictionSystems;
IPredictionSystem::g_pPredictionSystems = g_RecipientFilterPredictionSystem;
g_RecipientFilterPredictionSystem[8] = 0;
g_RecipientFilterPredictionSystem._12_4_ = 0;
g_RecipientFilterPredictionSystem._16_4_ = 0;
__cxa_atexit(IPredictionSystem::~IPredictionSystem,g_RecipientFilterPredictionSystem,&__dso_handle
);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.