L L4D2node

CRecipientFilter::_GLOBAL__sub_I_CRecipientFilter

0x003afc00 · 228 bytes · __cdecl

Decompiled

undefined (0 params)

/* CRecipientFilter::CRecipientFilter() */

void CRecipientFilter::_GLOBAL__sub_I_CRecipientFilter(void)

{
  ::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ::vec2_origin._0_4_ = 0;
  ::vec2_origin._4_4_ = 0;
  ::vec2_invalid._0_4_ = 0x7f7fffff;
  ::vec2_invalid._4_4_ = 0x7f7fffff;
  ::vec4_origin._0_4_ = 0;
  ::vec4_origin._4_4_ = 0;
  ::vec4_origin._8_4_ = 0;
  ::vec4_origin._12_4_ = 0;
  ::vec4_invalid._0_4_ = 0x7f7fffff;
  ::vec4_invalid._4_4_ = 0x7f7fffff;
  ::vec4_invalid._8_4_ = 0x7f7fffff;
  ::vec4_invalid._12_4_ = 0x7f7fffff;
  g_RecipientFilterPredictionSystem._0_4_ = &PTR__IPredictionSystem_00c76fa0;
  g_RecipientFilterPredictionSystem._4_4_ = IPredictionSystem::g_pPredictionSystems;
  IPredictionSystem::g_pPredictionSystems = g_RecipientFilterPredictionSystem;
  g_RecipientFilterPredictionSystem[8] = 0;
  g_RecipientFilterPredictionSystem._12_4_ = 0;
  g_RecipientFilterPredictionSystem._16_4_ = 0;
  __cxa_atexit(IPredictionSystem::~IPredictionSystem,g_RecipientFilterPredictionSystem,&__dso_handle
              );
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)