CConstantForceController::_GLOBAL__sub_I_m_DataMap
0x003ac810 · 414 bytes · __cdecl
Decompiled
undefined (0 params)
/* CConstantForceController::m_DataMap */
void CConstantForceController::_GLOBAL__sub_I_m_DataMap(void)
{
undefined4 *puVar1;
::vec2_origin._0_4_ = 0;
::vec2_origin._4_4_ = 0;
::vec2_invalid._0_4_ = 0x7f7fffff;
::vec2_invalid._4_4_ = 0x7f7fffff;
::vec4_origin._0_4_ = 0;
::vec4_origin._4_4_ = 0;
::vec4_origin._8_4_ = 0;
::vec4_origin._12_4_ = 0;
::vec4_invalid._0_4_ = 0x7f7fffff;
::vec4_invalid._4_4_ = 0x7f7fffff;
::vec4_invalid._8_4_ = 0x7f7fffff;
::vec4_invalid._12_4_ = 0x7f7fffff;
::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
CConstantForceController_DataDescInit::g_DataMapHolder =
DataMapInit<CConstantForceController>((CConstantForceController *)0x0);
CPhysForce_DataDescInit::g_DataMapHolder = DataMapInit<CPhysForce>((CPhysForce *)0x0);
phys_thruster = &PTR_Create_00cb7220;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&phys_thruster,"phys_thruster");
CPhysThruster_DataDescInit::g_DataMapHolder = DataMapInit<CPhysThruster>((CPhysThruster *)0x0);
CPhysTorque_DataDescInit::g_DataMapHolder = DataMapInit<CPhysTorque>((CPhysTorque *)0x0);
phys_torque = &PTR_Create_00cb78c0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&phys_torque,"phys_torque");
CMotorController_DataDescInit::g_DataMapHolder =
DataMapInit<CMotorController>((CMotorController *)0x0);
CPhysMotor_DataDescInit::g_DataMapHolder = DataMapInit<CPhysMotor>((CPhysMotor *)0x0);
phys_motor = &PTR_Create_00cb78e8;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&phys_motor,"phys_motor");
phys_keepupright = &PTR_Create_00cb7c38;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&phys_keepupright,"phys_keepupright");
CKeepUpright_DataDescInit::g_DataMapHolder = DataMapInit<CKeepUpright>((CKeepUpright *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.