_GLOBAL__sub_I_s_pFadeOutContext
0x003ac2e0 · 425 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_s_pFadeOutContext(void)
{
undefined4 *puVar1;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
CEntityFactory<CRagdollProp>::CEntityFactory
((CEntityFactory<CRagdollProp> *)&physics_prop_ragdoll,"physics_prop_ragdoll");
CEntityFactory<CRagdollProp>::CEntityFactory
((CEntityFactory<CRagdollProp> *)&prop_ragdoll,"prop_ragdoll");
ServerClass::ServerClass
((ServerClass *)g_CRagdollProp_ClassReg,"CRagdollProp",
(SendTable *)DT_Ragdoll::g_SendTable);
SendTable::SendTable((SendTable *)DT_Ragdoll::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_Ragdoll::g_SendTable,&__dso_handle);
DT_Ragdoll::g_SendTableInit = ServerClassInit<DT_Ragdoll::ignored>((ignored *)0x0);
CRagdollProp_DataDescInit::g_DataMapHolder = DataMapInit<CRagdollProp>((CRagdollProp *)0x0);
prop_ragdoll_attached = &PTR_Create_00cb37d0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&prop_ragdoll_attached,"prop_ragdoll_attached");
ServerClass::ServerClass
((ServerClass *)g_CRagdollPropAttached_ClassReg,"CRagdollPropAttached",
(SendTable *)DT_Ragdoll_Attached::g_SendTable);
SendTable::SendTable((SendTable *)DT_Ragdoll_Attached::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_Ragdoll_Attached::g_SendTable,&__dso_handle);
DT_Ragdoll_Attached::g_SendTableInit =
ServerClassInit<DT_Ragdoll_Attached::ignored>((ignored *)0x0);
CRagdollPropAttached_DataDescInit::g_DataMapHolder =
DataMapInit<CRagdollPropAttached>((CRagdollPropAttached *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.