_GLOBAL__sub_I_g_debug_constraint_sounds
0x003ab160 · 801 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_g_debug_constraint_sounds(void)
{
undefined4 *puVar1;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)g_debug_constraint_sounds,"g_debug_constraint_sounds","0",0x4000,
"Enable debug printing about constraint sounds.");
__cxa_atexit(ConVar::~ConVar,g_debug_constraint_sounds,&__dso_handle);
CAutoGameSystem::CAutoGameSystem((CAutoGameSystem *)g_AnchorList,"CAnchorList");
g_AnchorList._0_4_ = &PTR_Name_00cae388;
g_AnchorList._12_4_ = 0;
g_AnchorList._16_4_ = 0;
g_AnchorList._20_4_ = 0;
g_AnchorList._24_4_ = 0;
g_AnchorList._28_4_ = 0;
__cxa_atexit(CAnchorList::~CAnchorList,g_AnchorList,&__dso_handle);
CConstraintAnchor_DataDescInit::g_DataMapHolder =
DataMapInit<CConstraintAnchor>((CConstraintAnchor *)0x0);
info_constraint_anchor = &PTR_Create_00cae718;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&info_constraint_anchor,"info_constraint_anchor");
CPhysConstraintSystem_DataDescInit::g_DataMapHolder =
DataMapInit<CPhysConstraintSystem>((CPhysConstraintSystem *)0x0);
phys_constraintsystem = &PTR_Create_00caea78;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&phys_constraintsystem,"phys_constraintsystem");
CPhysConstraint_DataDescInit::g_DataMapHolder =
DataMapInit<CPhysConstraint>((CPhysConstraint *)0x0);
CPhysHinge_DataDescInit::g_DataMapHolder = DataMapInit<CPhysHinge>((CPhysHinge *)0x0);
phys_hinge = &PTR_Create_00caede0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&phys_hinge,"phys_hinge");
phys_ballsocket = &PTR_Create_00caf4a0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&phys_ballsocket,"phys_ballsocket");
phys_slideconstraint = &PTR_Create_00caf4b8;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&phys_slideconstraint,"phys_slideconstraint");
CPhysSlideConstraint_DataDescInit::g_DataMapHolder =
DataMapInit<CPhysSlideConstraint>((CPhysSlideConstraint *)0x0);
phys_constraint = &PTR_Create_00caf838;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&phys_constraint,"phys_constraint");
CPhysPulley_DataDescInit::g_DataMapHolder = DataMapInit<CPhysPulley>((CPhysPulley *)0x0);
phys_pulleyconstraint = &PTR_Create_00cafee0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&phys_pulleyconstraint,"phys_pulleyconstraint");
CPhysLength_DataDescInit::g_DataMapHolder = DataMapInit<CPhysLength>((CPhysLength *)0x0);
phys_lengthconstraint = &PTR_Create_00cb0240;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&phys_lengthconstraint,"phys_lengthconstraint");
CRagdollConstraint_DataDescInit::g_DataMapHolder =
DataMapInit<CRagdollConstraint>((CRagdollConstraint *)0x0);
phys_ragdollconstraint = &PTR_Create_00cb05a0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&phys_ragdollconstraint,"phys_ragdollconstraint");
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.