L L4D2node

_GLOBAL__sub_I_NavColors

0x003a5c80 · 1092 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_NavColors(void)

{
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  NavColors[0] = 0xff;
  NavColors[1] = 0xff;
  NavColors[2] = 0xff;
  NavColors[3] = 0;
  NavColors[4] = 0xff;
  NavColors[5] = 0;
  NavColors[6] = 0xff;
  NavColors[7] = 0;
  NavColors[8] = 0;
  NavColors[9] = 0xff;
  NavColors[10] = 0;
  NavColors[0xb] = 0;
  NavColors[0xc] = 0;
  NavColors[0xd] = 0;
  NavColors[0xe] = 0xff;
  NavColors[0xf] = 0;
  NavColors[0x10] = 0xff;
  NavColors[0x11] = 0;
  NavColors[0x12] = 0;
  NavColors[0x13] = 0;
  NavColors[0x14] = 0xff;
  NavColors[0x15] = 0xff;
  NavColors[0x16] = 0;
  NavColors[0x17] = 0;
  NavColors[0x18] = 0;
  NavColors[0x19] = 0xff;
  NavColors[0x1a] = 0xff;
  NavColors[0x1b] = 0;
  NavColors[0x1c] = 0xff;
  NavColors[0x1d] = 0;
  NavColors[0x1e] = 0;
  NavColors[0x1f] = 0;
  NavColors[0x20] = 0;
  NavColors[0x21] = 0;
  NavColors[0x22] = 0xff;
  NavColors[0x23] = 0;
  NavColors[0x24] = 0;
  NavColors[0x25] = 0;
  NavColors[0x26] = 0xff;
  NavColors[0x27] = 0;
  NavColors[0x28] = 0;
  NavColors[0x29] = 0xff;
  NavColors[0x2a] = 0xff;
  NavColors[0x2b] = 0;
  NavColors[0x2c] = 0xff;
  NavColors[0x2d] = 0;
  NavColors[0x2e] = 0;
  NavColors[0x2f] = 0;
  NavColors[0x30] = 0xff;
  NavColors[0x31] = 0;
  NavColors[0x32] = 0xff;
  NavColors[0x33] = 0;
  NavColors[0x34] = 0;
  NavColors[0x35] = 0xff;
  NavColors[0x36] = 0;
  NavColors[0x37] = 0;
  NavColors[0x38] = 0xff;
  NavColors[0x39] = 0;
  NavColors[0x3a] = 0xff;
  NavColors[0x3b] = 0;
  NavColors[0x3c] = 0xff;
  NavColors[0x3d] = 100;
  NavColors[0x3e] = 0;
  NavColors[0x3f] = 0;
  NavColors[0x40] = 0;
  NavColors[0x41] = 0xff;
  NavColors[0x42] = 0xff;
  NavColors[0x43] = 0;
  NavColors[0x44] = 0;
  NavColors[0x45] = 0;
  NavColors[0x46] = 0xff;
  NavColors[0x47] = 0;
  NavColors[0x48] = 0xff;
  NavColors[0x49] = 0xff;
  NavColors[0x4a] = 0xff;
  NavColors[0x4b] = 0;
  NavColors[0x4c] = 0xff;
  NavColors[0x4d] = 0xff;
  NavColors[0x4e] = 0xff;
  NavColors[0x4f] = 0;
  NavColors[0x50] = 0;
  NavColors[0x51] = 0xff;
  NavColors[0x52] = 0xff;
  NavColors[0x53] = 0;
  NavColors[0x54] = 0xff;
  NavColors[0x55] = 0;
  NavColors[0x56] = 0;
  NavColors[0x57] = 0;
  NavColors[0x58] = 0;
  NavColors[0x59] = 0x40;
  NavColors[0x5a] = 0x40;
  NavColors[0x5b] = 0;
  NavColors[0x5c] = 0xff;
  NavColors[0x5d] = 0xff;
  NavColors[0x5e] = 0xff;
  NavColors[0x5f] = 0;
  NavColors[0x60] = 0;
  NavColors[0x61] = 0;
  NavColors[0x62] = 0xff;
  NavColors[99] = 0;
  NavColors[100] = 0;
  NavColors[0x65] = 0xff;
  NavColors[0x66] = 0;
  NavColors[0x67] = 0;
  NavColors[0x68] = 0;
  NavColors[0x69] = 0xff;
  NavColors[0x6a] = 0;
  NavColors[0x6b] = 0;
  NavColors[0x6c] = 0xff;
  NavColors[0x6d] = 0;
  NavColors[0x6e] = 0;
  NavColors[0x6f] = 0;
  NavColors[0x70] = 0xff;
  NavColors[0x71] = 0;
  NavColors[0x72] = 0;
  NavColors[0x73] = 0;
  NavColors[0x74] = 0;
  NavColors[0x75] = 0;
  NavColors[0x76] = 0xff;
  NavColors[0x77] = 0;
  NavColors[0x78] = 0;
  NavColors[0x79] = 0xff;
  NavColors[0x7a] = 0;
  NavColors[0x7b] = 0;
  NavColors[0x7c] = 0xff;
  NavColors[0x7d] = 0;
  NavColors[0x7e] = 0;
  NavColors[0x7f] = 0;
  NavColors[0x80] = 0;
  NavColors[0x81] = 200;
  NavColors[0x82] = 0;
  NavColors[0x83] = 0;
  NavColors[0x84] = 0;
  NavColors[0x85] = 0x40;
  NavColors[0x86] = 0x40;
  NavColors[0x87] = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)