L L4D2node

CRuleEntity::_GLOBAL__sub_I_m_DataMap

0x003a48c0 · 490 bytes · __cdecl

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CRuleEntity::m_DataMap */

void CRuleEntity::_GLOBAL__sub_I_m_DataMap(void)

{
  undefined4 *puVar1;
  
  ::vec2_origin._0_4_ = 0;
  ::vec2_origin._4_4_ = 0;
  ::vec2_invalid = 0x7f7fffff;
  _DAT_00fe503c = 0x7f7fffff;
  ::vec4_origin._0_4_ = 0;
  ::vec4_origin._4_4_ = 0;
  ::vec4_origin._8_4_ = 0;
  ::vec4_origin._12_4_ = 0;
  ::vec4_invalid._0_4_ = 0x7f7fffff;
  ::vec4_invalid._4_4_ = 0x7f7fffff;
  ::vec4_invalid._8_4_ = 0x7f7fffff;
  ::vec4_invalid._12_4_ = 0x7f7fffff;
  ::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  CRuleEntity_DataDescInit::g_DataMapHolder = DataMapInit<CRuleEntity>((CRuleEntity *)0x0);
  CRulePointEntity_DataDescInit::g_DataMapHolder =
       DataMapInit<CRulePointEntity>((CRulePointEntity *)0x0);
  game_score = &PTR_Create_00c9ddd8;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&game_score,"game_score");
  CGameScore_DataDescInit::g_DataMapHolder = DataMapInit<CGameScore>((CGameScore *)0x0);
  CGameEnd_DataDescInit::g_DataMapHolder = DataMapInit<CGameEnd>((CGameEnd *)0x0);
  game_end = &PTR_Create_00c9e478;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&game_end,"game_end");
  game_text = &PTR_Create_00c9e490;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&game_text,"game_text");
  CGameText_DataDescInit::g_DataMapHolder = DataMapInit<CGameText>((CGameText *)0x0);
  game_zone_player = &PTR_Create_00c9e7d8;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&game_zone_player,"game_zone_player");
  CGamePlayerZone_DataDescInit::g_DataMapHolder =
       DataMapInit<CGamePlayerZone>((CGamePlayerZone *)0x0);
  game_player_equip = &PTR_Create_00c9eb38;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&game_player_equip,"game_player_equip");
  CGamePlayerEquip_DataDescInit::g_DataMapHolder =
       DataMapInit<CGamePlayerEquip>((CGamePlayerEquip *)0x0);
  game_player_team = &PTR_Create_00c9ee98;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&game_player_team,"game_player_team");
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)