CRuleEntity::_GLOBAL__sub_I_m_DataMap
0x003a48c0 · 490 bytes · __cdecl
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CRuleEntity::m_DataMap */
void CRuleEntity::_GLOBAL__sub_I_m_DataMap(void)
{
undefined4 *puVar1;
::vec2_origin._0_4_ = 0;
::vec2_origin._4_4_ = 0;
::vec2_invalid = 0x7f7fffff;
_DAT_00fe503c = 0x7f7fffff;
::vec4_origin._0_4_ = 0;
::vec4_origin._4_4_ = 0;
::vec4_origin._8_4_ = 0;
::vec4_origin._12_4_ = 0;
::vec4_invalid._0_4_ = 0x7f7fffff;
::vec4_invalid._4_4_ = 0x7f7fffff;
::vec4_invalid._8_4_ = 0x7f7fffff;
::vec4_invalid._12_4_ = 0x7f7fffff;
::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
CRuleEntity_DataDescInit::g_DataMapHolder = DataMapInit<CRuleEntity>((CRuleEntity *)0x0);
CRulePointEntity_DataDescInit::g_DataMapHolder =
DataMapInit<CRulePointEntity>((CRulePointEntity *)0x0);
game_score = &PTR_Create_00c9ddd8;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&game_score,"game_score");
CGameScore_DataDescInit::g_DataMapHolder = DataMapInit<CGameScore>((CGameScore *)0x0);
CGameEnd_DataDescInit::g_DataMapHolder = DataMapInit<CGameEnd>((CGameEnd *)0x0);
game_end = &PTR_Create_00c9e478;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&game_end,"game_end");
game_text = &PTR_Create_00c9e490;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&game_text,"game_text");
CGameText_DataDescInit::g_DataMapHolder = DataMapInit<CGameText>((CGameText *)0x0);
game_zone_player = &PTR_Create_00c9e7d8;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&game_zone_player,"game_zone_player");
CGamePlayerZone_DataDescInit::g_DataMapHolder =
DataMapInit<CGamePlayerZone>((CGamePlayerZone *)0x0);
game_player_equip = &PTR_Create_00c9eb38;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&game_player_equip,"game_player_equip");
CGamePlayerEquip_DataDescInit::g_DataMapHolder =
DataMapInit<CGamePlayerEquip>((CGamePlayerEquip *)0x0);
game_player_team = &PTR_Create_00c9ee98;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&game_player_team,"game_player_team");
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.