L L4D2node

CHLTVDirector::_GLOBAL__sub_I_CHLTVDirector

0x003a3740 · 389 bytes · __cdecl

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CHLTVDirector::CHLTVDirector() */

void CHLTVDirector::_GLOBAL__sub_I_CHLTVDirector(void)

{
  ::vec2_origin._0_4_ = 0;
  ::vec2_origin._4_4_ = 0;
  ::vec2_invalid._0_4_ = 0x7f7fffff;
  ::vec2_invalid._4_4_ = 0x7f7fffff;
  ::vec4_origin = 0;
  _DAT_00fe401c = 0;
  _DAT_00fe4020 = 0;
  _DAT_00fe4024 = 0;
  ::vec4_invalid._0_4_ = 0x7f7fffff;
  ::vec4_invalid._4_4_ = 0x7f7fffff;
  ::vec4_invalid._8_4_ = 0x7f7fffff;
  ::vec4_invalid._12_4_ = 0x7f7fffff;
  ::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ConVar::ConVar((ConVar *)tv_delay,"tv_delay","30",0,"SourceTV broadcast delay in seconds",true,0.0
                 ,true,120.0);
  __cxa_atexit(ConVar::~ConVar,tv_delay,&__dso_handle);
  ConVar::ConVar((ConVar *)tv_allow_static_shots,"tv_allow_static_shots","1",0,
                 "Auto director uses fixed level cameras for shots");
  __cxa_atexit(ConVar::~ConVar,tv_allow_static_shots,&__dso_handle);
  ConVar::ConVar((ConVar *)tv_allow_camera_man,"tv_allow_camera_man","1",0,
                 "Auto director allows spectators to become camera man");
  __cxa_atexit(ConVar::~ConVar,tv_allow_camera_man,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)