L L4D2node

_GLOBAL__sub_I_GlobalEntity_SetState

0x003a31d0 · 526 bytes · unknown

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* GlobalEntity_SetState(int, GLOBALESTATE) */

void _GLOBAL__sub_I_GlobalEntity_SetState(void)

{
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  CAutoGameSystem::CAutoGameSystem((CAutoGameSystem *)gGlobalState,"CGlobalState");
  gGlobalState._0_4_ = &PTR_Name_00c93448;
                    /* try { // try from 003a32a8 to 003a32ac has its CatchHandler @ 003a33de */
  CUtlSymbolTable::CUtlSymbolTable((CUtlSymbolTable *)(gGlobalState + 0xc),0,0x10,false);
  gGlobalState[0x44] = 0;
  gGlobalState._72_4_ = 0;
  gGlobalState._76_4_ = 0;
  gGlobalState._80_4_ = 0;
  gGlobalState._84_4_ = 0;
  gGlobalState._88_4_ = 0;
  __cxa_atexit(CGlobalState::~CGlobalState,gGlobalState,&__dso_handle);
  g_GlobalSymbolDataOps._0_4_ = &PTR_Save_00c93418;
  g_GlobalSymbolDataOps._4_4_ = 0xfe37cc;
  ConCommand::ConCommand
            ((ConCommand *)dump_globals_command,"dump_globals",dump_globals,
             "Dump all global entities/states",0,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,dump_globals_command,&__dso_handle);
  CGlobalState_DataDescInit::g_DataMapHolder = DataMapInit<CGlobalState>((CGlobalState *)0x0);
  globalentity_t_DataDescInit::g_DataMapHolder = DataMapInit<globalentity_t>((globalentity_t *)0x0);
  ConCommand::ConCommand
            ((ConCommand *)server_game_time_command,"server_game_time",server_game_time,
             "Gives the game time in seconds (server\'s curtime)",0,(int_____char_const__char *)0x0)
  ;
  __cxa_atexit(ConCommand::~ConCommand,server_game_time_command,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)