L L4D2node

_GLOBAL__sub_I_fire_maxabsorb

0x0039f7e0 · 948 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_fire_maxabsorb(void)

{
  undefined4 *puVar1;
  
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ConVar::ConVar((ConVar *)fire_maxabsorb,"fire_maxabsorb","50",0);
  __cxa_atexit(ConVar::~ConVar,fire_maxabsorb,&__dso_handle);
  ConVar::ConVar((ConVar *)fire_absorbrate,"fire_absorbrate","3",0);
  __cxa_atexit(ConVar::~ConVar,fire_absorbrate,&__dso_handle);
  ConVar::ConVar((ConVar *)fire_extscale,"fire_extscale","12",0);
  __cxa_atexit(ConVar::~ConVar,fire_extscale,&__dso_handle);
  ConVar::ConVar((ConVar *)fire_extabsorb,"fire_extabsorb","5",0);
  __cxa_atexit(ConVar::~ConVar,fire_extabsorb,&__dso_handle);
  ConVar::ConVar((ConVar *)fire_heatscale,"fire_heatscale","1.0",0);
  __cxa_atexit(ConVar::~ConVar,fire_heatscale,&__dso_handle);
  ConVar::ConVar((ConVar *)fire_incomingheatscale,"fire_incomingheatscale","0.1",0);
  __cxa_atexit(ConVar::~ConVar,fire_incomingheatscale,&__dso_handle);
  ConVar::ConVar((ConVar *)fire_dmgscale,"fire_dmgscale","0.1",0);
  __cxa_atexit(ConVar::~ConVar,fire_dmgscale,&__dso_handle);
  ConVar::ConVar((ConVar *)fire_dmgbase,"fire_dmgbase","3",0);
  __cxa_atexit(ConVar::~ConVar,fire_dmgbase,&__dso_handle);
  ConVar::ConVar((ConVar *)fire_growthrate,"fire_growthrate","1.0",0);
  __cxa_atexit(ConVar::~ConVar,fire_growthrate,&__dso_handle);
  ConVar::ConVar((ConVar *)fire_dmginterval,"fire_dmginterval","1.0",0);
  __cxa_atexit(ConVar::~ConVar,fire_dmginterval,&__dso_handle);
  CFire_DataDescInit::g_DataMapHolder = DataMapInit<CFire>((CFire *)0x0);
  env_fire = &PTR_Create_00c861c0;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&env_fire,"env_fire");
  CEnvFireSource_DataDescInit::g_DataMapHolder = DataMapInit<CEnvFireSource>((CEnvFireSource *)0x0);
  env_firesource = &PTR_Create_00c861d8;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&env_firesource,"env_firesource");
  CEnvFireSensor_DataDescInit::g_DataMapHolder = DataMapInit<CEnvFireSensor>((CEnvFireSensor *)0x0);
  env_firesensor = &PTR_Create_00c86538;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&env_firesensor,"env_firesensor");
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)